Starlit mutation present within the anima. The starlight is also able to come off of the anima's surface, creating a small aura of sparkling starlight around the horns and eyes.
- If Starlit suffusion is present, the anima can display a galaxy-like effect.
- The starlight needs to be to either be white or a near-neighbor to the anima color.
- Exception: If the Elnin also has Starlit Suffusion, the starlight may be the same color as they are in the Starlit Suffision
- Starlight within anima implies celestial favor.
Emberglow mutation causes small motes of glowing light to float off of the anima's surface, creating a small trail of ember-like lights around the horns and eyes. Coloration should be consistent with the color of the anima. Will also cause eyes and horns to glow softly. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.
 or more distinct colors present within the anima, usually appears as a gradient. Flavor lore: A seamless blending of more than two colors within an elnin's anima is said to be the ultimate sign of energy in harmony.
This mutation comes in two states. "Inactive" state appears as simple black sclera with no visible affect to iris color or horns. "Active" state will also shroud the iris, turning the entire eye a perfectly solid pitch black. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning a fully opaque black as well.
This mutation comes in two states. "Inactive" state appears as normal white sclera with a faded iris and no visible affect to horns (horn color is not faded and retains vibrancy). "Active" state will also shroud the iris, turning the entire eye a solid brilliant white. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning fully white and giving off a steady glow.
- For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).
- Be sure to put the white fade over the entire in for the inactive state - including the iris, the iris' lineart, the sclera, and all shadows.
- If your elnin has colored sclera, the white fade must still go over the colored sclera and the colored sclera will appear faded.
When an elnin's anima presents two core colors in a particular configuration: Left color will align on the entire left side- eye/horn/skeleton, and vice versa for the right. Flavor lore: This is considered a balanced alignment. A representation of the nature of harmonious duality, with each side balanced equally.
When an elnin's anima presents two core colors in a particular configuration: Horns show one color, while eyes show secondary color. Skeleton color is usually divided with the horn color on the top half, and the eye color on the bottom. Flavor lore: This is considered an unbalanced alignment, implying that one aspect of an elnin's energy is more dominant than the other. There are arguments that suggest the eye color is dominant because the more potent energy is "heavier" and settles below, while others argue the horn color is truly dominant because it is actively suppressing its counterpart.
When an elnin's anima presents two core colors in a particular configuration: Eye and horn color are opposite, with left eye matching the right horn, and vice versa. Skeleton coloration can resemble a vaguely checkered or harlequin patterning, with colors alternating regularly.
A benign form of manableed. This trait manifests as a noticeable fiery glint or trail of light from an elnin's dominant eye (color will match anima). When excited/angry/distressed/etc, the effect will usually intensify and spread to both eyes.
- Because the trail of light matches the anima color, this also means it will reflect any mutations that affect the anima. Forexample:
- An elnin with dual-toned anima would show both colors in a gradient.
- If an elnin has heterochromia, odd-eyed, chimeric anima, or kaleidoscopic anima, the trail should match the color of the eye it is emitting from.
- An elnin with starlit anima would have the starlit effect in the trail as well. The same goes for other similar effects.
- The trail of light should be thin and tapered, quickly dissipating as it gets further away from the eye. Please avoid making swirly, billowing, cloud-like effects.
- This trait is usually associated with elnins of a feral nature, hinting at a connection with wild magic.
A mutation characterized by huge, dilated pupils and an iris that takes up the entire eye. Sclera is not visible in doe-eyed nin. Has no visible effect on horns.
- Keep in mind that since the large area in the center of the eye is actually the pupil, it always needs to be black or very close to black. You can have a tint of color to match your elnin's eyes better but it should appear black at a glance.
 distinct colors present within the anima. Always uniformly mirrored in each eye/horn and usually appears as a gradient. This mutation cannot be stacked with the odd-eyed/heterochromia/kaleidoscopic/prismatic anima traits.
Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!
The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.
- Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
- The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
- Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding.
- Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
- You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
- There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
- The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
- Gilding should only partially cover the anima. Please leave at least half of the anima visible.
- The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
- The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
- No embedded gems are allowed in the gilding, these can only be shown in horn glamours.