Can be any color. Covers larger areas of an elnin not restricted to markings/body coat. Causes hair/tail to glow in part or in full, and allows glowing markings on pomus (base color must still remain mostly black).
- The luminosity can be any color.
- If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
- Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
- Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
- Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
A benign form of manableed. Mana has permeated the internal fleshy bits of an elnin, infusing it with an unusual coloring. The color is most often similar to the elnin's natural anima, but can vary somewhat in shade/hue. This trait has a "luminous" variant that occurs only when the "luminous anima" trait is also present.
An elnin with Metallic Suffusion can give a metallic sheen/appearance to existing markings on the fur of an elnin or on hair strands. The effect can appear like solid metal or be more subtle. Metallic suffusion changes an elnin's fur/hair appearance at a surface level, not the actual inner material of any limbs, even in cases where it may appear solid. This trait is defined by fur, hair, or markings that shine noticeably in reaction to a light source. This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin one solid metallic color.
- Can be any color, but must be rendered in a way that it is obviously metallic
- If you have a lot of color transitions occurring or highlights that reflect other colors we may recommend looking at the Iridescent Suffusion mutation instead
- Can have an outline / appear to be slightly raised off the body
- If you do not have Metallic Suffusion please avoid drawing thin outlines on your markings, as it can give the appearance of Metallic Suffusions
- Can give limb markings a solid-looking metalic effect (ie. A solid gold leg marking, a solid gold head marking, etc.)
- Markings cannot immitate intricate machinery or false limbs
- No bionic/cyborg/steampunk full features on elnin through application of this trait are allowed
- Imitating false limbs/mechanical parts could imply injuries that are a wholly separate from markings and would not be acquirable by applying this mutation. They could also potentially breech lore in terms of appearing too high tech for what is typical in Eyre.
Standard miniature wings are small nonfunctional wings. Elnin with miniature wings cannot actually fly, as they are too small, but they sure are cute!
The faenin variant of miniature wings is always accompanied by the arcane Faerie's Boon on masterlist entries, which allows for flight for faenin with miniature wings. If this boon is not present then the elnin cannot fly with faenin miniature wings! You can find more about it in Flight under the Faerie's Boon section!
- Miniature wings should be kept smaller than the length of the body and be able to fit within the elnin's torso if overlayed.
- For faenin wings, the main bulk of the wing should follow this rule. However, streamers and trailers can be longer.
- Miniature wings should mirror one another and be symmetrical.
- For faenin miniature wings this means each wing should have a similar silhouette if layed over the other wing.
- What can affect them?
- YES: Starlit Suffusion, Emberglow Suffusion, Luminous Suffusion, Shimmering Suffusion, Iridescent Suffusion, Metallic Suffusion, Crystallization, Splintered Anima (can cause winglets to look tattered, but anima splinters should not be present on the winglets themselves).
- NO: Anima mutations, aside from the effect from splintered anima stated above.
- Splintered Anima specific miniature wing guidelines:
- Can optionally create a tattered look to the miniature wing mutation (and winglets).
- Splintered anima being present allows for tears in miniature wings (fae / fiendish) or damaged feathers in miniature wings (feathered).
- On normal wings there shouldn't be any sections of the wings that look like it could fall off such as any bits hanging off the middle section of wing that appear to be partially detached. Imagine a peninsula but with a noticeable cinch point where a frayed piece is just barely hanging onto the wing.
- Splintered anima being present allows for small irregularly placed holes to appear in miniature wings.
- Tears and holes from the presence of the splintered anima mutation mean that there can be a subtle differences in the wing's silhoutette. For example, one wing could be more tattered than the other and have tears or holes in different places.
When an elnin's anima presents two core colors in a particular configuration: Eye and horn color are opposite, with left eye matching the right horn, and vice versa. Skeleton coloration can resemble a vaguely checkered or harlequin patterning, with colors alternating regularly.
Encompasses all types of ears that are larger than standard. This mutation can also be stacked with the sleek, rounded, lop, or upright/forward mutations. This mutation does not stack with petite ears!
Temporary illusory images left behind when an elnin walks. Phantom step can appear to be illusory very small critters (mice, insects/butterflies, small fish, small birds, etc.) or flora (flowers, grass, plants, leaves) or other fx (Fire, water puddles, clouds, pawprints, etc.)
- Illusions must stay near the elnin's paws/ground. If any are near an elnin's tail/trailing behind a little, it is assumed that the tail is on the ground where it is near the illusion rather than the illusion being far from the ground near the tail.
- Illusions will accumulate over time if the elnin is standing still. Over a long enough period this illusion can cover their body in phantom images. This larger illusion is dispelled immediately when nin begins to move again.
- Any critter-like illusions should be no larger than an elnin's paw and simple/have little detailing and few colors per illusion. (3 colors tops per small illusory shape, not counting black or white, on a single mouse or butterfly. Individual butterflies could vary more in color. Like 1 pink and purple butterfly, one yellow and blue, another green and orange, etc. as long as they are kept simple.)
- Illusory critters should be smaller than an elnin's paw not just larger animals scaled down. (For example no hawks but a tiny hummingbird would be fine. No whale sharks but tiny goldfish would be ok, etc.) If you're pondering acceptable size comparisons it would have to be an real life critter compared to a cat paw.
- Illusions should not vary in type. So if the phantom step is butterflies you would not see a mix of birds and butterflies or puddles and frogs.
- All illusions (critter or otherwise) should not appear to be interacting with anything physical (ie. No touching/carrying any physical objects or braiding fur strands). The elnin may interact with the illusions they've created, such as looking at them or pretending to shoo them away as the elnin manifests the illusion. The illusions themselves would not interact with the elnin visually if the elnin's not an active participate/paying attention. Illusions would also not be able to touch the elnin aside from maybe laying next to or on a tail resting on the ground if the elnin pauses for a stride. These are non-sentient/non-living illusions and for that reason they do not think at all.
FX/Critters/etc. Not Allowed for Phantom Step:
(The following list is not all inclusive and may be expanded upon at later time.)
- Vertical lines (typically associated with mana bleed)
- Black/shadow-like appearances like flat black or near black 2D silhouettes.
- Mythical creatures. All critters for phantom step must have a reasonable world earth counterpart that's referencable for sizing as smaller than a cat paw even if it's just generic. For example a critter doesn't have to be a specific species of hummingbird/color use so long as the shape and size is the same.
Please Note: The above information is a rough guideline for the phantom step. As this mutation has a lot of variability, much like some higher tier crowns, approvals for this trait will be responded to on a case by case basis. The team may need to cross check if something strays far from confirmed examples of this mutation, or exceeds expected levels of complexity, etc. We highly recommend running sketches/ideas past the team alongside a design approval if you have this trait. Visuals will be required for examples/related questions.
Please be patient with us as we see how these updated guidelines go. There will be things we have not thought of but that does not necessarily mean everything will be allowed without question given the illusory nature of this trait.
 or more distinct colors present within the anima, usually appears as a gradient. Flavor lore: A seamless blending of more than two colors within an elnin's anima is said to be the ultimate sign of energy in harmony.
Unlike the standard ears that are plush and have a noticable tuft/flare of fur at the tip, rounded ears are plush and curved at the ear tip, with little to no extra fluff around the edges. Any fluff present on the edge of the ear curves with the rounded edge of the ear rather than flaring outward at the tip as standard ears would. This mutation can also be stacked with the lop and/or upright/forward mutations. This mutation does not stack with the sleek ears mutation.
Imagine your elnin had glitter thrown on them, and you have Shimmering Suffusion! This mutation is defined by a sparkly shimmering quality to the coat or hair in reaction to a light source. Does not give off independent light. Please avoid "twinkle" effects or stylization since that could conflict with Starlit Suffusion.
- Varying the opacity of your dots and having them overlap in places is a good way to achieve this effect
- If you do not have Shimmering Suffusion but want to have small dots on your elnin, please try to keep them to be all a the same opacity and not overlapping to avoid conflicting with Shimmering Suffusion