Mutations

Inner Fire

Inner Fire

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Kyendi
Is Hereditary?: Yes

A benign form of manableed. This trait manifests as a noticeable fiery glint or trail of light from an elnin's dominant eye.

Trait Mockups
inner-fire.jpg Standard Inner Fire
inner-fire-2.jpg Standard Inner Fire
Trait Examples
inner-fire-1.jpgStandard
inner-fire-2.jpgStandard
inner-fire-3.jpgStandard
inner-fire-dual-toned-starlit.jpgw/ Starlit Anima/Suffusion Combo

Details:

  • Because the trail of light matches the anima color, this also means it will reflect any mutations that affect the anima. For example:
    • Elnin with dual-toned anima would show both colors in a gradient.
    • Elnin with heterochromia, odd-eyed, chimeric anima, or kaleidoscopic anima will have the trail match the color of the eye it is emitting from.
    • Elnin with decora anima can have the trail be a solid color that matches the decora anima color if the decora anima mutation is present in that eye.
    • An elnin with starlit anima would have the starlit effect in the trail as well. The same goes for other similar effects.
  • The trail of light should be thin and tapered, quickly dissipating as it gets further away from the eye. Please avoid making swirly, billowing, cloud-like effects.
  • Inner fire should be one continuous body. Any breaks should remain connected to the main body or quickly taper off.
  • The inner fire shouldn't be longer than a standard elnin body.

Lore:

  • This trait is usually associated with elnins of a feral nature, hinting at a connection with wild magic.
  • When an elnin with inner fire is excited/angry/distressed/etc, the effect will usually intensify and spread to both eyes.
Iridescent Suffusion

Iridescent Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Ealei
Is Hereditary?: Yes

An Elnin with Iridescent Suffusion can give large areas of its fur or hair iridescent qualities. This means the fur can appear to change color when you look at it at different angles and have a subtle sheen to it. Think of butterfly wings or bird feathers! This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin iridescent. For example, an elnin cannot be solid iridescent in coloration.

Trait Examples
iridescent-suffusion-1.jpg Iridescent Suffusion
iridescent-suffusion-2.jpg Iridescent Suffusion

Details

  • The examples show how the combination of the color transition and sheen best conveys an iridescent quality.
    • For design approvals, we know this effect can be quite hard to render. Just do your best! You could either show a color transition or the sheen on the fur, it is not required to show both.
  • Rainbow effects and color transitions are not limited to Iridescent Suffusion.
Kaleidoscopic Anima

Kaleidoscopic Anima

Species: Elnin
Type: Mutation
Rarity: Exotic
Is Hereditary?: Yes

When an elnin's anima presents four distinct core colors. Each eye and horn is a unique color. Colors are dispersed randomly throughout the skeleton.

Leggy Fluff

Leggy Fluff

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Extra long fur on the front legs, or on the lower hind legs.

Lop Ears

Lop Ears

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Faerindell
Is Hereditary?: Yes

Floppy and squishy ears. This mutation can be stacked with the pointed or rounded mutations. It can also be stacked the upright/forward mutation to create a single lopped ear facing forward effect while the other is held upright, or two lopped ears that face forward like a puppy dog ears. Keep in mind lop ears remain a standard length unless modified by a petite or oversized ear mutation!

Luminous Anima

Luminous Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Enmir
Is Hereditary?: Yes

Causes an elnin's anima to give off light. The glow can be dimmed or hidden at will. This trait applies to eyes, horns, skeleton, and (optionally) to teeth (color and glow).

Luminous Markings

Luminous Markings

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Enmir
Is Hereditary?: Yes

Fur luminescence only affects small areas of an elnin, specifically markings, and primarily on the body where the fur is extremely short.

How-to Tail Mini Guide
Luminous Markings Notes

Details:

  • The luminosity can be any color.
  • Luminous markings on the body can fade into the fluff at the base of the tail, but it should be a clear fade and extension of existing markings on the body (see the blue section of the mini guide). Markings should not be present near the tips of long furred sections.
  • The markings on shoal and grove tails may extend further down the tail where the fur is extremely short (see the purple section of the mini guide).
  • If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
  • Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
  • Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
  • Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
Luminous Suffusion

Luminous Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Enmir
Is Hereditary?: Yes

Can be any color. Covers larger areas of an elnin not restricted to markings/body coat. Causes hair/tail to glow in part or in full, and allows glowing markings on pomus (base color must still remain mostly black).

Details:

  • The luminosity can be any color.
  • If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
  • Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
  • Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
  • Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
Mana Saturated

Mana Saturated

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Faerindell
Is Hereditary?: Yes

A benign form of manableed. Mana has permeated the internal fleshy bits of an elnin, infusing it with an unusual coloring. The color is most often similar to the elnin's natural anima, but can vary somewhat in shade/hue. This trait has a "luminous" variant that occurs only when the "luminous anima" trait is also present.

Trait Examples
mana-saturated-1.jpgStandard

Details:

  • If the elnin has both mana saturated and chimeric anima, it can be either color or a mix of both (tongue one color, rest of the mouth another). ovob
Maned

Maned

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Any extra fluff around the neck, shoulders, or chest specifically.

Metallic Suffusion

Metallic Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Ealei
Is Hereditary?: Yes

An elnin with Metallic Suffusion can give a metallic sheen/appearance to existing markings on the fur of an elnin or on hair strands. The effect can appear like solid metal or be more subtle. Metallic suffusion changes an elnin's fur/hair appearance at a surface level, not the actual inner material of any limbs, even in cases where it may appear solid. This trait is defined by fur, hair, or markings that shine noticeably in reaction to a light source. This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin one solid metallic color.

Trait Examples
metallic-markings-1.jpg Metallic Markings
metallic-markings-2.jpg Metallic Markings
metallic-markings-3.jpg Metallic Markings
Mini Guides
note_metallic_markings.jpg How to portray, or avoid portraying, Metallic Markings

Details

  • Can be any color, but must be rendered in a way that it is obviously metallic
    • If you have a lot of color transitions occurring or highlights that reflect other colors we may recommend looking at the Iridescent Suffusion mutation instead
  • Can have an outline / appear to be slightly raised off the body
    • If you do not have Metallic Suffusion please avoid drawing thin outlines on your markings, as it can give the appearance of Metallic Suffusions
  • Can give limb markings a solid-looking metalic effect (ie. A solid gold leg marking, a solid gold head marking, etc.)
  • Markings cannot immitate intricate machinery or false limbs
    • No bionic/cyborg/steampunk full features on elnin through application of this trait are allowed
    • Imitating false limbs/mechanical parts could imply injuries that are a wholly separate from markings and would not be acquirable by applying this mutation. They could also potentially breech lore in terms of appearing too high tech for what is typical in Eyre.
Munchkin

Munchkin

Species: Elnin
Type: Mutation
Rarity: Rare
Is Hereditary?: Yes

Shape mutation characterized by much shorter legs than average, and a slightly smaller overall physique.

Odd-eyed

Odd-eyed

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Enmir
Is Hereditary?: Yes

When an elnin's anima presents two core colors in a particular configuration: Eye and horn color are opposite, with left eye matching the right horn, and vice versa. Skeleton coloration can resemble a vaguely checkered or harlequin patterning, with colors alternating regularly.

Details:

  • What can affect Odd-eyed?
    • YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Decora Anima, Grafted Anima, and Patterned Anima.
    • NO: Kaleidoscopic Anima, Heterochromia, Chimeric Anima, Dual-toned Anima, and anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Opaque Horns

Opaque Horns

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Kyendi
Is Hereditary?: Yes

Where the surface of the horns are solid and the interior of the horn structure cannot be seen. This mutation affects the horns and skeleton, but does not have any noticeable effect on the eyes.

Oversized Ears

Oversized Ears

Species: Elnin
Type: Mutation
Rarity: Uncommon
Is Hereditary?: Yes

Encompasses all types of ears that are larger than standard. This mutation can also be stacked with the pointed, rounded, lop, or upright/forward mutations. This mutation does not stack with petite ears!

Pantaloons

Pantaloons

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Fluffy butt pants. Ie extra fluff around the upper hind legs/rump area.

Petite Ears

Petite Ears

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Kyendi
Is Hereditary?: Yes

Encompasses all types of ears that are smaller than standard. This mutation can also be stacked with the pointed, rounded, lop, or upright/forward mutations. This mutation does not stack with oversized ears!

Phantom Step

Phantom Step

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Temporary illusory images left behind when an elnin walks. Phantom step can appear to be illusory very small critters (mice, insects/butterflies, small fish, small birds, etc.) or flora (flowers, grass, plants, leaves) or other fx (Fire, water puddles, clouds, pawprints, etc.)

Trait Examples
phantom-step-1.jpg Phantom Critters
phantom-step-2.jpg Phantom Leaves
phantom-step-3.jpg Phantom Fire fx

Details:

  • Illusions must stay near the elnin's paws/ground. If any are near an elnin's tail/trailing behind a little, it is assumed that the tail is on the ground where it is near the illusion rather than the illusion being far from the ground near the tail.
  • Illusions will accumulate over time if the elnin is standing still. Over a long enough period this illusion can cover their body in phantom images. This larger illusion is dispelled immediately when nin begins to move again.
  • Any critter-like illusions should be no larger than an elnin's paw and simple/have little detailing and few colors per illusion. (3 colors tops per small illusory shape, not counting black or white, on a single mouse or butterfly. Individual butterflies could vary more in color. Like 1 pink and purple butterfly, one yellow and blue, another green and orange, etc. as long as they are kept simple.)
  • Illusory critters should be smaller than an elnin's paw not just larger animals scaled down. (For example no hawks but a tiny hummingbird would be fine. No whale sharks but tiny goldfish would be ok, etc.) If you're pondering acceptable size comparisons it would have to be an real life critter compared to a cat paw.
  • Illusions should not vary in type. So if the phantom step is butterflies you would not see a mix of birds and butterflies or puddles and frogs.
  • All illusions (critter or otherwise) should not appear to be interacting with anything physical (ie. No touching/carrying any physical objects or braiding fur strands). The elnin may interact with the illusions they've created, such as looking at them or pretending to shoo them away as the elnin manifests the illusion. The illusions themselves would not interact with the elnin visually if the elnin's not an active participate/paying attention. Illusions would also not be able to touch the elnin aside from maybe laying next to or on a tail resting on the ground if the elnin pauses for a stride. These are non-sentient/non-living illusions and for that reason they do not think at all.

FX/Critters/etc. Not Allowed for Phantom Step:

(The following list is not all inclusive and may be expanded upon at later time.)

  • Vertical lines (typically associated with mana bleed)
  • Black/shadow-like appearances like flat black or near black 2D silhouettes.
  • Mythical creatures. All critters for phantom step must have a reasonable world earth counterpart that's referencable for sizing as smaller than a cat paw even if it's just generic. For example a critter doesn't have to be a specific species of hummingbird/color use so long as the shape and size is the same.

Please Note: The above information is a rough guideline for the phantom step. As this mutation has a lot of variability, much like some higher tier crowns, approvals for this trait will be responded to on a case by case basis. The team may need to cross check if something strays far from confirmed examples of this mutation, or exceeds expected levels of complexity, etc. We highly recommend running sketches/ideas past the team alongside a design approval if you have this trait. Visuals will be required for examples/related questions.

Please be patient with us as we see how these updated guidelines go. There will be things we have not thought of but that does not necessarily mean everything will be allowed without question given the illusory nature of this trait.

Lore:

  • Phantom step can be hidden at will. It's just shrunk out of existence consciously by the elnin. For masterlist art the phantom step mutation has to be visible but for prompts/general lore purposes then it is fine to turn it off.
Pointed Ears

Pointed Ears

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Ahza
Is Hereditary?: Yes

Unlike the standard ears that are plush and have a noticable tuft/flare of fur at the tip, pointed ears are sharply tapered to a point at the ear tip, with very little extra fluff around the edges. This mutation does not stack with the rounded ears mutation!

Prismatic Anima

Prismatic Anima

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Faerindell
Is Hereditary?: Yes

[3] or more distinct colors present within the anima, usually appears as a gradient. Flavor lore: A seamless blending of more than two colors within an elnin's anima is said to be the ultimate sign of energy in harmony.

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