Mutations
Hydra Tail
A rarely seen variant of multi-tail mutation. The hydra mutation allows an elnin to shift between 1 to 9 tails at will.
Infernal Gaze
This mutation comes in two states. "Inactive" state appears as simple black sclera with no visible affect to iris color or horns. "Active" state will also shroud the iris, turning the entire eye a perfectly solid pitch black. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning a fully opaque black as well.
Details:
- For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).
Lore:
- Elnin opinions and superstitions relative to this trait can vary from region to region.
- Like infernal gaze might be associated with mana flaws (though it is not actually a mana flaw at all).
- Some regions may percieve hallowed gaze and infernal gaze traits on the same elnin in varying ways as well.
- In a region like Kyendi elnin with both hallowed gaze and infernal gaze may be considered lucky and well balanced, as this region holds a sense of balance in high regard.
- A region like Enmir, where elnin are particularly superstitious, might have locals that find an elnin with both traits split equally to be quite unnerving and uncomfortable to be around.
Infused Teeth/Claws
While all elnin naturally have pointed teeth/claws (just like a cat would) they are rather small. Infused teeth/claws have an active state that allows them to appear much larger than standard elnin teeth/claws, match the elnin's anima color, or both!
Claw Details
- For masterlist art, if there is no visible change in an elnin's teeth to show this mutation is present then it would show in the claws on the art. These claws would be prominent and visible in some way, regardless of whether they are the standard white color or anima colored.
- Elnin claws are retractable when this mutation is in an inactive state.
Teeth Details
- The top teeth can be elongated, the bottom teeth can be elongated, or both!
- If you do not have prominent teeth, but wish to draw your elnin's teeth for the sake of expression or attitude, be sure that the rest of the teeth can also be seen. Standard elnin canines are not much longer than the rest of their teeth, and so they could not be seen without seeing the rest of the teeth.
- Single fangs showing out of an open mouth or closed mouth are reserved for this mutation.
- You may feel free to stylize your teeth like an anime fang expression.
Details:
This mutation can be depicted in a few ways:
- Teeth/claws that are anima colored.
- Teeth that are visibly larger. Prominent enough to stick out of the mouth visibly when it's closed but not tusk-like, as you would see on an elephant.
- This can include slightly variable tooth shape like bunny teeth. If you're curious about a specific tooth shape allowance please submit a general trait question to our discord's #design_feedback channel or as a ticket since they will need to be confirmed!
- Claws that are visibly larger than standard claws, but no longer than the overall paw size itself.
- Standard elnin claws are tiny and usually retracted.
- Any combination of the three aspects above... for example:
- Larger claws and teeth that are anima colored.
- Claws that are larger but not anima colored.
- Teeth that are larger but not anima colored.
- Normal-sized teeth and claws that are anima colored.
- Claws can be visible on anywhere from one (1) paw to all four (4) paws. Feel free to show all four, just the back or front paws, or even just one paw for some flair!
Notes:
We require that mutations be visibly shown on masterlist art. Due to this trait having an active and inactive state though, for prompts and acts you're welcome to mask this trait and have your elnin's claws appear to be a normal size and color!
Inner Fire
A benign form of manableed. This trait manifests as a noticeable fiery glint or trail of light from an elnin's dominant eye.
Details:
- Because the trail of light matches the anima color, this also means it will reflect any mutations that affect the anima. For example:
- Elnin with dual-toned anima would show both colors in a gradient.
- Elnin with heterochromia, odd-eyed, chimeric anima, or kaleidoscopic anima will have the trail match the color of the eye it is emitting from.
- Elnin with decora anima can have the trail be a solid color that matches the decora anima color if the decora anima mutation is present in that eye.
- An elnin with starlit anima would have the starlit effect in the trail as well. The same goes for other similar effects.
- The trail of light should be thin and tapered, quickly dissipating as it gets further away from the eye. Please avoid making swirly, billowing, cloud-like effects.
- Inner fire should be one continuous body. Any breaks should remain connected to the main body or quickly taper off.
- The inner fire shouldn't be longer than a standard elnin body.
Lore:
- This trait is usually associated with elnins of a feral nature, hinting at a connection with wild magic.
- When an elnin with inner fire is excited/angry/distressed/etc, the effect will usually intensify and spread to both eyes.
Iridescent Suffusion
An Elnin with Iridescent Suffusion can give large areas of its fur or hair iridescent qualities. This means the fur can appear to change color when you look at it at different angles and have a subtle sheen to it. Think of butterfly wings or bird feathers! This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin iridescent. For example, an elnin cannot be solid iridescent in coloration.
Details
- The examples show how the combination of the color transition and sheen best conveys an iridescent quality.
- For design approvals, we know this effect can be quite hard to render. Just do your best! You could either show a color transition or the sheen on the fur, it is not required to show both.
- Rainbow effects and color transitions are not limited to Iridescent Suffusion.
Kaleidoscopic Anima
When an elnin's anima presents four distinct core colors. Each eye and horn is a unique color. Colors are dispersed randomly throughout the skeleton.
Leggy Fluff
Extra long fur on the front legs, or on the lower hind legs.
Lop Ears
Floppy and squishy ears. This mutation can be stacked with the pointed or rounded mutations. It can also be stacked the upright/forward mutation to create a single lopped ear facing forward effect while the other is held upright, or two lopped ears that face forward like a puppy dog ears. Keep in mind lop ears remain a standard length unless modified by a petite or oversized ear mutation!
Luminous Anima
Causes an elnin's anima to give off light. The glow can be dimmed or hidden at will. This trait applies to eyes, horns, skeleton, and (optionally) to teeth (color and glow).
Luminous Markings
Fur luminescence only affects small areas of an elnin, specifically markings, and primarily on the body where the fur is extremely short.
Details:
- The luminosity can be any color.
- Luminous markings on the body can fade into the fluff at the base of the tail, but it should be a clear fade and extension of existing markings on the body (see the blue section of the mini guide). Markings should not be present near the tips of long furred sections.
- The markings on shoal and grove tails may extend further down the tail where the fur is extremely short (see the purple section of the mini guide).
- If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
- Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
- Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
- Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
Luminous Suffusion
Can be any color. Covers larger areas of an elnin not restricted to markings/body coat. Causes hair/tail to glow in part or in full, and allows glowing markings on pomus (base color must still remain mostly black).
Details:
- The luminosity can be any color.
- If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
- Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
- Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
- Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
Mana Saturated
A benign form of manableed. Mana has permeated the internal fleshy bits of an elnin, infusing it with an unusual coloring. The color is most often similar to the elnin's natural anima, but can vary somewhat in shade/hue. This trait has a "luminous" variant that occurs only when the "luminous anima" trait is also present.
Details:
- If the elnin has both mana saturated and chimeric anima, it can be either color or a mix of both (tongue one color, rest of the mouth another). ovob
Maned
Any extra fluff around the neck, shoulders, or chest specifically.
Metallic Suffusion
An elnin with Metallic Suffusion can give a metallic sheen/appearance to existing markings on the fur of an elnin or on hair strands. The effect can appear like solid metal or be more subtle. Metallic suffusion changes an elnin's fur/hair appearance at a surface level, not the actual inner material of any limbs, even in cases where it may appear solid. This trait is defined by fur, hair, or markings that shine noticeably in reaction to a light source. This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin one solid metallic color.
Details
- Can be any color, but must be rendered in a way that it is obviously metallic
- If you have a lot of color transitions occurring or highlights that reflect other colors we may recommend looking at the Iridescent Suffusion mutation instead
- Can have an outline / appear to be slightly raised off the body
- If you do not have Metallic Suffusion please avoid drawing thin outlines on your markings, as it can give the appearance of Metallic Suffusions
- Can give limb markings a solid-looking metalic effect (ie. A solid gold leg marking, a solid gold head marking, etc.)
- Markings cannot immitate intricate machinery or false limbs
- No bionic/cyborg/steampunk full features on elnin through application of this trait are allowed
- Imitating false limbs/mechanical parts could imply injuries that are a wholly separate from markings and would not be acquirable by applying this mutation. They could also potentially breech lore in terms of appearing too high tech for what is typical in Eyre.
Munchkin
Shape mutation characterized by much shorter legs than average, and a slightly smaller overall physique.
Odd-eyed
When an elnin's anima presents two core colors in a particular configuration: Eye and horn color are opposite, with left eye matching the right horn, and vice versa. Skeleton coloration can resemble a vaguely checkered or harlequin patterning, with colors alternating regularly.
Details:
- What can affect Odd-eyed?
- YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Decora Anima, Grafted Anima, and Patterned Anima.
- NO: Kaleidoscopic Anima, Heterochromia, Chimeric Anima, Dual-toned Anima, and anything else not listed under YES.
- YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Decora Anima, Grafted Anima, and Patterned Anima.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Opaque Horns
Where the surface of the horns are solid and the interior of the horn structure cannot be seen. This mutation affects the horns and skeleton, but does not have any noticeable effect on the eyes.
Oversized Ears
Encompasses all types of ears that are larger than standard. This mutation can also be stacked with the pointed, rounded, lop, or upright/forward mutations. This mutation does not stack with petite ears!
Pantaloons
Fluffy butt pants. Ie extra fluff around the upper hind legs/rump area.