Mutations
Trine Tail
Causes an elnin to have three identical tails.
Twin Tail
Causes an elnin to have two identical tails.
Upright/Forward-facing Ears
Ears that are perpetually upright and perked forward as if at attention. Standard ears lack the range of motion to rotate forward in this manner.
Details:
- Upright ears are naturally pointed at their tips, but fluffy tipped upright ears are also an option
- Keep in mind that upright ears should mostly be facing forward. They can rotate slightly, but not to an extreme degree.

Whiskers
Long kitty whiskers sprouting from muzzle or cheeks.
Details:
- Only cat whiskers are allowed for this mutation. Thin lines protruding from the muzzle or cheeks of an elnin without any sort of outline.
- Whiskers should not exceed the length of a standard elnin's body (roughly 2x the width of an elnin's head) but may be shorter.
- Dragon-like whiskers are not allowed for this mutation
- Fishy whiskers (like cat fish) are not allowed for this mutation unless the elnin also has aquatic influence mutation present as part of the undine elnin subtype!
Willowy
This mutation is characterized by much longer legs than the typical elnin.
A few examplesDetails:
- Legs are about half a leg longer than the standard leg size.
- What can affect willowy?
- YES: Can stack with some other body proportion related mutations like slinky, or body size mutations like dire or elfin.
- NO: Cannot stack with munchkin.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Capricious Shadow
Every elnin has a shadow but this causes the elnin's shadow to twitch and form irregular shapes, rarely staying still.
Capricious Shadow
Capricious ShadowDetails:
- This is a moderate level of miasma poisoning.
- The shadow is not sentient.
- The shadow doesn't have to be exactly like an elnin silhouette as long as it's like an ambient shadow with some irregularity to its edges. It shouldn't take the form of other creatures or objects.
- You may depict the shadow as having a face/expression. If you include a face the eyes and mouth should appear as cutouts, rather than physical objects.
- You may depict the shadow as having altered versions of existing traits, but no traits it does not possess.
- Example: If your elnin has neat and tidy hair, the shadow could have messy hair.
Crown Corruption
[Major miasma poisoning] Occurs when miasma poisoning has corrupted an elnin's crown. Crowns will become distorted, fractured, or degenerated in some way. Often the crown will also visibly bleed mana.
Crystallization
When parts of an elnin's body become so infused with mana that they begin to crystallize into anima.
Crystallization
Crystallization
Crystallization w/ Splintered Anima
Crystallization w/ Anima Patterning
Crystallization w/ Gilded Anima
Gilded Anima can only appear on the tips of crystallized sections.Details:
- Crystallization should not cover more than 50% of the elnin.
- This mutation has a smooth texture.
- Exception: If the elnin also has Splintered Anima then splinters can emerge from an area already covered by Crystallization area as long as there's a mix of smooth areas that align with the limb and some splintered areas that emerge outward as irregular crystals.
- Crystallization most often appears in the hair or tail, but it can also manifest in other areas of the body including the feet or legs.
- Crystallization would be able to impact limbs/fleshy areas. These areas are still movable as anima has a bit more flexibility than bone.
- In scenarios where a whole limb is crystallized, no bone would show since the entire limb would essentially be turning into anima.
- This mutation can affect talons in their entirety.
- Crystallization should not affect any crown!
- Crystallization should not be used to create specific patterns and shapes.
- Crystallization should match the anima color with no markings present on the crystallized areas.
- (Note: Some mutation interactions like decora anima and patterned anima may allow for corresponding effects to appear in crystallized areas, but we are not considering these to be markings like you would find on an elnin's fur.)
- What can affect crystallization?
- YES: Dual-toned Anima, Anima Patterning, Gilded Anima, Luminous Anima, Decora Anima, Heterochromia, Odd-eyed, Chimeric Anima, Kaleidoscopic Anima, Prismatic Anima, Starlit Anima, Emberglow Anima (Just make sure related effects are very localized to just the crystallized areas. For decora anima keep in mind patterns present should be similar and not made to imitate very specific elaborate markings, especially those not present in the decora anima already.)
- NO: Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Gloom Kissed
[Minor miasma poisoning] Jet black sclera accompanied by visibly cracked horns is a common symptom of miasma poisoning. The two traits always manifest together as a result of this type of poisoning.
Heart of the Void
When an elnin's anima heart exposed within a void of miasma corruption.
Heart of the Void
Heart of the Void
Heart of the VoidDetails:
- This is a major level of miasma poisoning.
- This presents as a black void that shrouds the area directly over the heart, and at the center of the darkness is a shard of anima.
Splintered Anima
[Major Miasma Poisoning] Splintered anima occurs in elnins that have experienced devastating levels of miasma poisoning. When an elnin is exposed to miasma long enough for the poisoning to reach the skeletal structure, it will become brittle and easily damaged. When further compromised, it will begin to shatter on its own, causing large shards of anima to separate directly from the skeleton as the body tries to purge the contamination. These shards will grow until they breach the skin, turning into permanent jagged spike projections. Some shards fall out over time (and are counted as highly illicit arcane contraband), but most remain forever fused to the body.
Standard Splintered Anima
Standard Splintered AnimaDetails:
- Splintered anima should not be smooth or uniform. They should be generally more jagged.
- Splintered anima typically follows eye color.
- Splintered anima should be coming from the main body of an elnin. It shouldn't be coming from any sort of inner canal or socket area.
- So, what affects splintered anima?
- YES: Dual-toned Anima, Prismatic Anima, Chimeric Anima, Heterochromia, Odd-eyed, Kaleidoscopic Anima, Luminous Anima, Starlit Anima, Emberglow Anima, Anima Patterning, Decora Anima
- NO: Starlit Suffusion, Emberglow Suffusion, Doe-eyes (Fae)
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
- How do anima mutations affect the splinters?
- The destabilizing nature of splintered anima can mean at times that splintered anima might show as the horn color instead or each shard can be either horn or eye colored in a disorganized way. This means you can see splintering coloration like any of the options on the left side of the graphic below when you have mutations present like chimeric/heterochromia/odd-eyed. You would not see gradients of color usually associated with prismatic anima or dual-toned mutations if those aren't present. If you do have prismatic anima or dual-toned anima then they would look more like the images on the right respectively.
Veins of Corruption
[Major miasma poisoning] Occurs when miasma poisoning has begun to corrupt the flesh. Veins of black energy trace over the body to varying degrees. Pulsing flecks of light that match the elnin's anima color can be seen within. Often accompanied by manableed in the form of small flecks of light and energy visibly escaping the elnin's body or horns.
Aerial Influence
Aerial influence provides feathered interactions with different traits and mutations an elnin may currently have.
Standard
StandardDetails:
- Fluff mutations an elnin already has (facial fluff, leggy fluff, pantaloons, maned, and spinal ridge) can take on a more feathered appearance as long as the sizing of feathers in place of these mutations stays roughly the same and does not obscure other traits.
- An elnin's ears cannot be replaced by feathered wing-forms (so no wings for ears instead of actual ears) but the ear shape can be layered by feathers entirely or acquire feather-like accents on the ears themselves in a more minimal way. Accent feathers can also replace an elnin's existing ear fluff with feathers, just not full wings.
- Feathered accents ears must match the sizing of standard ears or any respective ear mutations in terms of feather size or direction.
- Be mindful if ears are have feather-like accents elnin can still apply other ear mutations (pointed, rounded, petite, and oversized), but if you're applying a rounded ear mutation ears should appear rounder overall and if you're applying a pointed ear mutation ears should be coming to a sleek point. Mutations can be a bit undershown but nothing should be counter to what is present, so if you're trying to apply a rounded ear mutation alongside a feathered ear but the ear looks pointed adjustments will be requested.
- Any feathered ear accent feathers can only drape as long as the elnin's ear fluff would MP-wise.
- Feather accents can go along the edges of ear fluff, connecting where outer ear fluff typically would or replace the ear fluff entirely with long draping feathers coming off of the ears.
- The winglets (feathered) mutation is what would be used to add a single small wing accent near the ear base, eyes, cheeks slightly below the eye, legs, arms, legs, and/or rump (where the tail attaches).
- Feathered accents ears must match the sizing of standard ears or any respective ear mutations in terms of feather size or direction.
- Aerial influence interacts with miniature wings (feathered) allowing them to be slightly larger than a typical miniature wing. In this case, miniature wings can be roughly two standard body lengths or smaller instead of the usual one standard body length or smaller.
- These are still considered "miniature wings". True full sized wings are only available to royal elnin.
Aquatic Influence
Aquatic influence provides a few fishy interactions with different traits and mutations an elnin may currently have.
Standard
StandardDetails:
- Fluff mutations an elnin already has (facial fluff, leggy fluff, pantaloons, maned, and spinal ridge) can take on a more finny appearance as long as the sizing of fins in place of these mutations stays roughly the same and does not obscure other traits.
- Cuttlefish style frills, frilled tendrils with a bell where they connect to the body, or a short small connected group of thick tendrils can be added in place of fins.
- The whiskers mutation may adopt a catfish-like tendril quality to them but sizing must stay roughly the same as what is allowed for standard whisker length.
- Whiskers are any solid thin tendrils that do not boast a fin-like quality in areas where aquatic influence is present. These can occur coming off of finned areas where they are not melded into most of the fin itself and their length far exceeds finned areas (For example the main image shows aquatic influence causing gray whiskers to fade to pink at the base of the ears.)
- Whiskers can resemble an angler fish's angler but keep in mind that without a luminous marking or luminous suffusion mutation they will not glow.
- An elnin’s ears can be replaced by fins entirely or acquire fin-like accents on the ears themselves and either accent or replace an elnin’s existing ear fluff with fins.
- Finned ears must match the sizing of standard ears or any respective ear mutations in terms of fin size or direction.
- Be mindful if ears are replaced by fins or acquire fin-like accents elnin can still apply other ear mutations (pointed, rounded, petite, and oversized), but if you're applying a rounded ear mutation ears should appear rounder overall and if you're applying a pointed ear mutation ears should be coming to a sleek point. Mutations can be a bit undershown but nothing should be counter to what is present, so if you're trying to apply a rounded ear mutation alongside a more fishy ear but the ear looks pointed adjustments will be requested.
- Any finned ear accent fins can only drape as long as the elnin’s ear fluff would MP-wise.
- Fin accents can go along the edges of ear fluff, connecting where outer ear fluff typically would or replace the ear fluff entirely with long draping fins coming off of the ears.
- Finned ears must match the sizing of standard ears or any respective ear mutations in terms of fin size or direction.
- Additional Note: We understand that keeping fins appearing finny may be a challenging task and that some interpretations may appear to border on looking feather-like or plant-like.
- We ask an effort to differentiate fins from feathers be made by group members. Staff may recommend adjustments if needed. In general we want mutations and subtypes to be somewhat distinct from one another so we're asking that finny features not intentionally mimic feathers.
- For fins that appear reminiscent of plants, we just ask that specific plant textures be avoided in these areas. We know some fins may have plant motifs to them but they are still to remain fins or tendrils and not actual plants.
Lore:
- Undine elnin with the "Aquatic Influence" arcane trait, can optionally sport mermaid-like tails when in gijinka state. (This change cannot appear in bipedal state.)
- An elnin's top half in a merjinka form always follows all human gijinka guidelines
- Their mer-tail style in gijinka form will always match one of the following, dependent on which the elnin has:
- Undine subtype tail style: Either a Flare (Finned), Bulb (Finned), or Whip (Finned) depending on which the nin has on their maserlist entry.
- Overwild (Aquatic) tail style: Matching whatever fishy tail the elnin has.
- Standard tail style: If Aquatic Influence is present on an elnin with a standard tail style their fishy tail gijinka option would be just a default fish tail that mirrors the elnin's standard tail colors and tail markings.
Bewitched Tattoo
[More info pending] : These are a rare type of enchanted tattoo that are granted from the hallow witch herself. The tattoos can be still or animated on the skin, can change locations on the body, and even come entirely off of the elnin to inhabit the immediate space around them.




















