Mutations
Capricious Shadow
Every elnin has a shadow but this causes the elnin's shadow to twitch and form irregular shapes, rarely staying still.
Details:
- This is a moderate level of miasma poisoning.
- The shadow is not sentient.
- The shadow doesn't have to be exactly like an elnin silhouette as long as it's like an ambient shadow with some irregularity to its edges. It shouldn't take the form of other creatures or objects.
- You may depict the shadow as having a face/expression. If you include a face the eyes and mouth should appear as cutouts, rather than physical objects.
- You may depict the shadow as having altered versions of existing traits, but no traits it does not possess.
- Example: If your elnin has neat and tidy hair, the shadow could have messy hair.
Crown Corruption
[Major miasma poisoning] Occurs when miasma poisoning has corrupted an elnin's crown. Crowns will become distorted, fractured, or degenerated in some way. Often the crown will also visibly bleed mana.
Crystallization
When parts of an elnin's body become so infused with mana that they begin to crystallize into anima.
Details:
- Crystallization should not cover more than 50% of the elnin.
- This mutation has a smooth texture.
- Exception: If the elnin also has Splintered Anima then splinters can emerge from an area already covered by Crystallization area as long as there's a mix of smooth areas that align with the limb and some splintered areas that emerge outward as irregular crystals.
- Crystallization most often appears in the hair or tail, but it can also manifest in other areas of the body including the feet or legs.
- Crystallization would be able to impact limbs/fleshy areas. These areas are still movable as anima has a bit more flexibility than bone.
- In scenarios where a whole limb is crystallized, no bone would show since the entire limb would essentially be turning into anima.
- This mutation can affect talons in their entirety.
- Crystallization should not affect any crown!
- Crystallization should not be used to create specific patterns and shapes.
- Crystallization should match the anima color with no markings present on the crystallized areas.
- (Note: Some mutation interactions like decora anima and patterned anima may allow for corresponding effects to appear in crystallized areas, but we are not considering these to be markings like you would find on an elnin's fur.)
- What can affect crystallization?
- YES: Dual-toned Anima, Anima Patterning, Gilded Anima, Luminous Anima, Decora Anima, Heterochromia, Odd-eyed, Chimeric Anima, Kaleidoscopic Anima, Prismatic Anima, Starlit Anima, Emberglow Anima (Just make sure related effects are very localized to just the crystallized areas. For decora anima keep in mind patterns present should be similar and not made to imitate very specific elaborate markings, especially those not present in the decora anima already.)
- NO: Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Gloom Kissed
[Minor miasma poisoning] Jet black sclera accompanied by visibly cracked horns is a common symptom of miasma poisoning. The two traits always manifest together as a result of this type of poisoning.
Heart of the Void
When an elnin's anima heart exposed within a void of miasma corruption.
Details:
- This is a major level of miasma poisoning.
- This presents as a black void that shrouds the area directly over the heart, and at the center of the darkness is a shard of anima.
Splintered Anima
[Major Miasma Poisoning] Splintered anima occurs in elnins that have experienced devastating levels of miasma poisoning. When an elnin is exposed to miasma long enough for the poisoning to reach the skeletal structure, it will become brittle and easily damaged. When further compromised, it will begin to shatter on its own, causing large shards of anima to separate directly from the skeleton as the body tries to purge the contamination. These shards will grow until they breach the skin, turning into permanent jagged spike projections. Some shards fall out over time (and are counted as highly illicit arcane contraband), but most remain forever fused to the body.
Details:
- Splintered anima should not be smooth or uniform. They should be generally more jagged.
- Splintered anima typically follows eye color.
- Splintered anima should be coming from the main body of an elnin. It shouldn't be coming from any sort of inner canal or socket area.
- So, what affects splintered anima?
- YES: Dual-toned Anima, Prismatic Anima, Chimeric Anima, Heterochromia, Odd-eyed, Kaleidoscopic Anima, Luminous Anima, Starlit Anima, Emberglow Anima, Anima Patterning, Decora Anima
- NO: Starlit Suffusion, Emberglow Suffusion, Doe-eyes (Fae)
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
- How do anima mutations affect the splinters?
- The destabilizing nature of splintered anima can mean at times that splintered anima might show as the horn color instead or each shard can be either horn or eye colored in a disorganized way. This means you can see splintering coloration like any of the options on the left side of the graphic below when you have mutations present like chimeric/heterochromia/odd-eyed. You would not see gradients of color usually associated with prismatic anima or dual-toned mutations if those aren't present. If you do have prismatic anima or dual-toned anima then they would look more like the images on the right respectively.
Veins of Corruption
[Major miasma poisoning] Occurs when miasma poisoning has begun to corrupt the flesh. Veins of black energy trace over the body to varying degrees. Pulsing flecks of light that match the elnin's anima color can be seen within. Often accompanied by manableed in the form of small flecks of light and energy visibly escaping the elnin's body.
Aquatic Influence
Aquatic influence provides a few fishy interactions with different traits and mutations an elnin may currently have.
Details:
- Fluff mutations an elnin already has (facial fluff, leggy fluff, pantaloons, maned, and spinal ridge) can take on a more finny appearance as long as the sizing of fins in place of these mutations stays roughly the same and does not obscure other traits.
- Cuttlefish style frills, frilled tendrils with a bell where they connect to the body, or a short small connected group of thick tendrils can be added in place of fins.
- The whiskers mutation may adopt a catfish-like tendril quality to them but sizing must stay roughly the same as what is allowed for standard whisker length.
- An elnin’s ears can be replaced by fins entirely or acquire fin-like accents on the ears themselves and either accent or replace an elnin’s existing ear fluff with fins.
- Finned ears must match the sizing of standard ears or any respective ear mutations in terms of fin size or direction.
- Be mindful if ears are replaced by fins or acquire fin-like accents elnin can still apply other ear mutations (pointed, rounded, petite, and oversized), but if you're applying a rounded ear mutation ears should appear rounder overall and if you're applying a pointed ear mutation ears should be coming to a sleek point. Mutations can be a bit undershown but nothing should be counter to what is present, so if you're trying to apply a rounded ear mutation alongside a more fishy ear but the ear looks pointed adjustments will be requested.
- Any finned ear accent fins can only drape as long as the elnin’s ear fluff would MP-wise.
- Fin accents can go along the edges of ear fluff, connecting where outer ear fluff typically would or replace the ear fluff entirely with long draping fins coming off of the ears.
- Finned ears must match the sizing of standard ears or any respective ear mutations in terms of fin size or direction.
- Additional Note: We understand that keeping fins appearing finny may be a challenging task and that some interpretations may appear to border on looking feather-like or plant-like.
- We ask an effort to differentiate fins from feathers be made by group members. Staff may recommend adjustments if needed. In general we want mutations and subtypes to be somewhat distinct from one another so we're asking that finny features not intentionally mimic feathers.
- For fins that appear reminiscent of plants, we just ask that specific plant textures be avoided in these areas. We know some fins may have plant motifs to them but they are still to remain fins or tendrils and not actual plants.
Lore:
- Undine elnin with the "Aquatic Influence" arcane trait, can optionally sport mermaid-like tails when in gijinka state. (This change cannot appear in bipedal state.)
- An elnin's top half in a merjinka form always follows all human gijinka guidelines
- Their mer-tail style in gijinka form will always match one of the following, dependent on which the elnin has:
- Undine subtype tail style: Either a Flare (Finned), Bulb (Finned), or Whip (Finned) depending on which the nin has on their maserlist entry.
- Overwild (Aquatic) tail style: Matching whatever fishy tail the elnin has.
- Standard tail style: If Aquatic Influence is present on an elnin with a standard tail style their fishy tail gijinka option would be just a default fish tail that mirrors the elnin's standard tail colors and tail markings.
Flight
Flight is an arcane ability that allows an elnin to fly when normally they're unable to. Some spiritkin and elementals have been known to bless elnin with the ability of flight from time to time. This arcane ability seems to require miniature wings to attach itself to.
Sectoral Heterchromia
Details:
- This boon varies depending on an elnin's associated subtype.
- Flight Boons are tied to the miniature wings that subtype elnin have (unless a subtype dictates otherwise).
- Some subtypes, like Faenin, depict a visual effect called a "flight extension" that is always present on those subtype nin, even though flight extensions are not required to be always visible. For other subtypes, like Djinnin, there is no visual manefestation of a flight boon.
- Kittoms are not strong enough to make their flight extensions visible, so they will not appear on them.
For Faenin / Faerie's Boon
- Faenin subtype elnin receive the Faerie’s Boon, which is the arcane ability that grants faenin the ability to fly. This arcane magic is often referred to as a flight extension, because it is an extension on the miniature wings (fae) that allows the faenin to fly.
- Flight extensions, when visible, appear as ethereal wings that come out of the miniature wings (fae). They should match the anima color (including fae accent color) of the faenin, or a near neighbor color to one of those two, and appear as a smooth gradient. If decora anima is present, it may show up in the flight extension, but not as specific shapes and only as more organic solid edged patches of the decora color.
- These extensions should not have specific images or distinct shapes (such as hearts, stars, etc). They should also have insect veining or swirls.
For Djinnin / Fiend's Boon
- Djinnin subtype elnin receive the Fiend’s Boon, which is the arcane ability that grants djinnin the ability to fly. The Fiend's Boon does not display visually in any way on Djinnin.
For Undine / Seasider's Boon
- Undine subtype elnin receive the Seasider’s Boon, which is the arcane ability that grants Undine the ability to hover and swim in the air as though they're in water. The Seasider's Boon does not display visually in any way on Undine elnin.
- Unlike some other subtypes, this subtype does not have true flight through air and only hovers low over ground and water, but they are significantly more agile in water than their non-aquatic cousins.
Spectral Trait
The limb is no longer corporeal, appearing translucent and ethereal, almost as it it only half exists in this world.
( Guide Images Pending!!! )
Details:
- Limbs take on a spectral appearance either in transparency of the limb or wispy silhouette appearance.
- Spectral traits can be transparent, but it is not required.
- If a spectral trait does not have transparency it's silhouette should have a wispy quality to it that still resembles the body part or mutation it's influencing. Silhouettes must be clear enough that it's clear what the trait that has the spectral quality applied to it.
- Stylization should not cause any trait to exceed it's natural size.
- Spectral traits do not inherently glow or float, they just give off a more intangible, if not haunting, look to an elnin.
- While not all wispy pieces of a spectral trait need to connect, they must stay in relatively close proximity to one another and not trail excessively or be too far detached.
- Spectral traits usually only impact a target area (tail, arm, leg, etc.). Multiple areas (leg and tail, etc.) being affected on an elnin is not typical for this trait unless specified that the trait has been acquired in multiple locations.
- If other mutations are present on a spectral trait, like scales on a limb or tail, the scales or more physical non-fx mutations can either share similar qualities to the spectral trait, like transparency, or display on top of it.
- These interactions will be reviewed on a case-by-case basis, and generally interacting mutations will not be labeled as having spectral influence unless the entirety of the mutation is overtaken by a spectral look.
- As a rule of thumb, unless the spectral trait is being explicitly applied to a mutation upon grant it's safe to assume the trait itself will not be applied entirely to a mutation or physical feature (arm/leg/tail) the elnin has. This means that mutations must appear elsewhere on the body in normal ways even if they have a little influence showing up on the limb itself.
- An example of this would be if the masterlist entry says "Spectral trait (Tail and Plate Scales)" then the spectral trait would affect the tail and all plate scales on the elnin's body. If a masterlist entry says "Spectral trait (Tail)" but that elnin happens to have scales on it's tail and underbelly, then the plate scales on the tail could look spectral but the plate scales on their underbelly would look solid and normal.
- What mutations can display on or around the spectral trait?
- YES: Featherlight (will cause wisps to float more on tails but they still must be in close proximity) and Twin/Trine/Tetra tail mutations will be completely spectral if the spectral trait is applied to the tail. The following mutations must display elsewhere on the body: Starlit Suffusion, Emberglow Suffusion, Luminous Suffusion, Metallic Suffusion, Iridescent Suffusion, Scales, Plate Scales.
- NO: Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list. Keep in mind most traits must show elsewhere on the elnin's body unless they are exclusive to just one limb such as trine/twin/tetra tail mutations
Witching Gaze
The elnin procures up to six additional functional eyes on their body.
Details:
- An elnin can have 1-6 of these witching gaze eyes on their body.
- Witching gaze eyes cannot be larger than the size of an elnin's natural/base eyes.
- Once a design is finalized, the number and placement of eyes should not change.
- Eyes cannot be placed in the traditional horn area, central face, inside the mouth or "privates" or inner ear canal, and they cannot be merged with the natural eyes in any way.
- These additional eyes can:
- Mirror all base eye traits. Mirroring either one of the elnin's base eyes, those seen on their face, is ok.
- Take on a "Haunted/Active" state.
- The "Haunted/Active" state of witching gaze:
- Does not affect an elnin's base eyes in any way.
- This state always has a white iris and black slcera.
- Pupils on eyes showing the "Haunted" state can resemble any of the styles specifically shown on the mini-guide above.
- Pupil color can be either black or red.
- Haunted eyes do not all need to have the same pupil shape, but any inactive state eyes and an elnin's base eyes on their face should have the same pupil shape.
- Haunted eyes will never show any mutations present on the elnin's base eyes.
- Eyes cannot be placed over crystallized areas or over the top of or be overlapped by other body mutations like veins of corruption or scales, spikes, etc. Splintered anima should not protrude or touch the witching gaze eyes. (Don't poke an eye out.)
- What mutations can affect witching gaze if it mirrors the eyes and is not using the default style?
- YES: Heterochromia (one eye color or the other), Odd-eyed (one eye color or the other), Chimeric Anima (just the eye colors, horn colors would not carry over), Kaleidoscopic Anima (just the eye colors, horn colors would not carry over), Dual-toned anima, Prismatic Anima (just the eye colors, either one eye or the other, horn colors would not carry over), Emberglow anima (very localized and the same color as the eye it is around), Starlit anima (very localized and the same color as the eye it is around or white), Doe-eyes and Doe-eyes (fae) and limbal accents would show across all witching gaze eyes that mirror the base eyes and are not a "haunted" style. Keep in mind the witching gaze eyes always take after the base eyes, so you cannot add additional eye mutations selectively to the additional eyes. (Reach out to the team if you're looking for a specific example for color interactions in relation to one of these mutations.)
- NO: Inner fire (this mutation only impacts the two base eyes elnin usually have, not any of those added by witching gaze), and Demon's Brand (does not show in any witching gaze eyes). Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.