Mutations

Gloom Kissed

Gloom Kissed

Species: Elnin
Type: Mana Flaw
Rarity: Rare
Region: N/A
Is Hereditary?: No

[Minor miasma poisoning] Jet black sclera accompanied by visibly cracked horns is a common symptom of miasma poisoning. The two traits always manifest together as a result of this type of poisoning.

Heart of the Void

Heart of the Void

Species: Elnin
Type: Mana Flaw
Rarity: Exotic
Region: N/A
Is Hereditary?: No

When an elnin's anima heart exposed within a void of miasma corruption.

Trait Examples
heart-of-the-void-1.jpgHeart of the Void
heart-of-the-void-2.jpgHeart of the Void
heart-of-the-void-3.jpgHeart of the Void

Details:

  • This is a major level of miasma poisoning.
  • This presents as a black void that shrouds the area directly over the heart, and at the center of the darkness is a shard of anima.
Splintered Anima

Splintered Anima

Species: Elnin
Type: Mana Flaw
Rarity: Exotic
Region: N/A
Is Hereditary?: No

[Major Miasma Poisoning] Splintered anima occurs in elnins that have experienced devastating levels of miasma poisoning. When an elnin is exposed to miasma long enough for the poisoning to reach the skeletal structure, it will become brittle and easily damaged. When further compromised, it will begin to shatter on its own, causing large shards of anima to separate directly from the skeleton as the body tries to purge the contamination. These shards will grow until they breach the skin, turning into permanent jagged spike projections. Some shards fall out over time (and are counted as highly illicit arcane contraband), but most remain forever fused to the body.

Trait Examples
splintered-anima-1.jpgStandard Splintered Anima
splintered-anima-1.jpgStandard Splintered Anima

Details:

  • Splintered anima should not be smooth or uniform. They should be generally more jagged.
  • Splintered anima typically follows eye color.
  • Splintered anima should be coming from the main body of an elnin. It shouldn't be coming from any sort of inner canal or socket area.
  • So, what affects splintered anima?
    • YES: Dual-toned Anima, Prismatic Anima, Chimeric Anima, Heterochromia, Odd-eyed, Kaleidoscopic Anima, Luminous Anima, Starlit Anima, Emberglow Anima, Anima Patterning, Decora Anima
    • NO: Starlit Suffusion, Emberglow Suffusion, Doe-eyes (Fae)
    • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
  • How do anima mutations affect the splinters?
    • The destabilizing nature of splintered anima can mean at times that splintered anima might show as the horn color instead or each shard can be either horn or eye colored in a disorganized way. This means you can see splintering coloration like any of the options on the left side of the graphic below when you have mutations present like chimeric/heterochromia/odd-eyed. You would not see gradients of color usually associated with prismatic anima or dual-toned mutations if those aren't present. If you do have prismatic anima or dual-toned anima then they would look more like the images on the right respectively.
Anima Interactions
Veins of Corruption

Veins of Corruption

Species: Elnin
Type: Mana Flaw
Rarity: Exotic
Region: N/A
Is Hereditary?: No

[Major miasma poisoning] Occurs when miasma poisoning has begun to corrupt the flesh. Veins of black energy trace over the body to varying degrees. Pulsing flecks of light that match the elnin's anima color can be seen within. Often accompanied by manableed in the form of small flecks of light and energy visibly escaping the elnin's body.

Major Injury

Major Injury

Species: Elnin
Type: Injury
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Minor Injury

Species: Elnin
Type: Injury
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Enchantment

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Flight

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Flight is an arcane ability that allows an elnin to fly when normally they're unable to. Some spiritkin and elementals have been known to bless elnin with the ability of flight from time to time. This arcane ability seems to require miniature wings to attach itself to.

Faerie's Boon Guide
Flight Extension Notes
Trait Examples
faerie-boon-1.jpgStandard Faerie's Boon
faerie-boon-2.jpgFaerie's Boon w/ Prismatic Anima
faerie-boon-3.jpgFaerie's Boon w/
Sectoral Heterchromia

Details:

  • This boon varies depending on an elnin's associated subtype.
  • Flight Boons are tied to the miniature wings that subtype elnin have (unless a subtype dictates otherwise).
  • Some subtypes, like Faenin, depict a visual effect called a "flight extension" that is always present on those subtype nin, even though flight extensions are not required to be always visible. For other subtypes, like Djinnin, there is no visual manefestation of a flight boon.
  • Kittoms are not strong enough to make their flight extensions visible, so they will not appear on them.

For Faenin / Faerie's Boon

  • Faenin subtype elnin receive the Faerie’s Boon, which is the arcane ability that grants faenin the ability to fly. This arcane magic is often referred to as a flight extension, because it is an extension on the miniature wings (fae) that allows the faenin to fly.
  • Flight extensions, when visible, appear as ethereal wings that come out of the miniature wings (fae). They should match the anima color (including fae accent color) of the faenin, or a near neighbor color to one of those two, and appear as a smooth gradient. If decora anima is present, it may show up in the flight extension, but not as specific shapes and only as more organic solid edged patches of the decora color.
    • These extensions should not have specific images or distinct shapes (such as hearts, stars, etc). They should also have insect veining or swirls.

For Djinnin / Fiend's Boon

  • Djinnin subtype elnin receive the Fiend’s Boon, which is the arcane ability that grants faenin the ability to fly. The Fiend's Boon does not display visually in any way on Djinnin.
Glamour

Glamour

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Magical Affinity

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Spectral Trait

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

The limb is no longer corporeal, appearing translucent and ethereal, almost as it it only half exists in this world.

( Guide Images Pending!!! )

Trait Examples
spectral-trait-1.jpgStandard

Details:

  • Limbs take on a spectral appearance either in transparency of the limb or wispy silhouette appearance.
    • Spectral traits can be transparent, but it is not required.
    • If a spectral trait does not have transparency it's silhouette should have a wispy quality to it that still resembles the body part or mutation it's influencing. Silhouettes must be clear enough that it's clear what the trait that has the spectral quality applied to it.
  • Stylization should not cause any trait to exceed it's natural size.
  • Spectral traits do not inherently glow or float, they just give off a more intangible, if not haunting, look to an elnin.
  • While not all wispy pieces of a spectral trait need to connect, they must stay in relatively close proximity to one another and not trail excessively or be too far detached.
  • Spectral traits usually only impact a target area (tail, arm, leg, etc.). Multiple areas (leg and tail, etc.) being affected on an elnin is not typical for this trait unless specified that the trait has been acquired in multiple locations.
  • If other mutations are present on a spectral trait, like scales on a limb or tail, the scales or more physical non-fx mutations can either share similar qualities to the spectral trait, like transparency, or display on top of it.
    • These interactions will be reviewed on a case-by-case basis, and generally interacting mutations will not be labeled as having spectral influence unless the entirety of the mutation is overtaken by a spectral look.
  • As a rule of thumb, unless the spectral trait is being explicitly applied to a mutation upon grant it's safe to assume the trait itself will not be applied entirely to a mutation or physical feature (arm/leg/tail) the elnin has. This means that mutations must appear elsewhere on the body in normal ways even if they have a little influence showing up on the limb itself.
    • An example of this would be if the masterlist entry says "Spectral trait (Tail and Plate Scales)" then the spectral trait would affect the tail and all plate scales on the elnin's body. If a masterlist entry says "Spectral trait (Tail)" but that elnin happens to have scales on it's tail and underbelly, then the plate scales on the tail could look spectral but the plate scales on their underbelly would look solid and normal.
  • What mutations can display on or around the spectral trait?
    • YES: Featherlight (will cause wisps to float more on tails but they still must be in close proximity) and Twin/Trine/Tetra tail mutations will be completely spectral if the spectral trait is applied to the tail. The following mutations must display elsewhere on the body: Starlit Suffusion, Emberglow Suffusion, Luminous Suffusion, Metallic Suffusion, Iridescent Suffusion, Scales, Plate Scales.
    • NO: Anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list. Keep in mind most traits must show elsewhere on the elnin's body unless they are exclusive to just one limb such as trine/twin/tetra tail mutations
Witching Gaze

Witching Gaze

Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No

The elnin procures up to six additional functional eyes on their body.

Trait Examples
witching-gaze-1.jpgStandard

Details:

  • An elnin can have 1-6 of these witching gaze eyes on their body.
  • Witching gaze eyes cannot be larger than the size of an elnin's natural/base eyes.
  • Once a design is finalized, the number and placement of eyes should not change.
  • Eyes cannot be placed in the traditional horn area, central face, inside the mouth or "privates" or inner ear canal, and they cannot be merged with the natural eyes in any way.
  • These additional eyes can:
    • Mirror all base eye traits. Mirroring either one of the elnin's base eyes, those seen on their face, is ok.
    • Take on a "Haunted/Active" state.
  • The "Haunted/Active" state of witching gaze:
    • Does not affect an elnin's base eyes in any way.
    • This state always has a white iris and black slcera.
    • Pupils on eyes showing the "Haunted" state can resemble any of the styles specifically shown on the mini-guide above.
    • Pupil color can be either black or red.
    • Haunted eyes do not all need to have the same pupil shape, but any inactive state eyes and an elnin's base eyes on their face should have the same pupil shape.
    • Haunted eyes will never show any mutations present on the elnin's base eyes.
  • Eyes cannot be placed over crystallized areas or over the top of or be overlapped by other body mutations like veins of corruption or scales, spikes, etc. Splintered anima should not protrude or touch the witching gaze eyes. (Don't poke an eye out.)
  • What mutations can affect witching gaze if it mirrors the eyes and is not using the default style?
    • YES: Heterochromia (one eye color or the other), Odd-eyed (one eye color or the other), Chimeric Anima (just the eye colors, horn colors would not carry over), Kaleidoscopic Anima (just the eye colors, horn colors would not carry over), Dual-toned anima, Prismatic Anima (just the eye colors, either one eye or the other, horn colors would not carry over), Emberglow anima (very localized and the same color as the eye it is around), Starlit anima (very localized and the same color as the eye it is around or white), Doe-eyes and Doe-eyes (fae) and limbal accents would show across all witching gaze eyes that mirror the base eyes and are not a "haunted" style. Keep in mind the witching gaze eyes always take after the base eyes, so you cannot add additional eye mutations selectively to the additional eyes. (Reach out to the team if you're looking for a specific example for color interactions in relation to one of these mutations.)
    • NO: Inner fire (this mutation only impacts the two base eyes elnin usually have, not any of those added by witching gaze), and Demon's Brand (does not show in any witching gaze eyes). Anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
Tool

Tool

Species: Elnin
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Weapon

Weapon

Species: Elnin
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Hunter's Guild

Species: Elnin
Type: Group
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Pathfinder's Guild

Species: Elnin
Type: Group
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Animated Object

Animated Object

Species: Elnin
Type: Familiar
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Fey Creature

Fey Creature

Species: Elnin
Type: Familiar
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Pomu (Fae Variant)

Pomu (Fae Variant)

Species: Elnin
Type: Familiar
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Fae variant pomu are the same as their classic standard pomu siblings but they have a few differences to allow them to fit in with their faenin companion! 

Trait Examples
fae-pomu-1.jpgKittom Pomu (Fae Variant)
w/ Oddly-colored Pomu
fae-pomu-2.jpgAdult Pomu (Fae Variant)

Details:

  • What makes the fae variant pomu different from the standard pomu? Well, they have the following:
    • Antennae
    • Miniature Wings (Fae) (Literally, hehe.)
    • Pixie or Standard Horns
    • Faenin Tail Style
      • Fae variant pomu have a faenin tail style instead of their usual stumpy, feathered tail. The pomu's tail can be any faenin tail style and does not have to match their faenin's tail style.
      • Luminous anima doesn't impact pomus and therefore would not impact bulb (fae) tails on pomus.
      • If the faenin doesn’t have a faenin tail style then the pomu tail will follow the default: a flexible whip base with any configuration of winglets (fae).
  • The arm feathers may be colored, but that’s it. The colors just need to match the faenin in some way.
  • The pomu of a kittom is much more round than the pomu of an adult!

Pomu (Fiendish Variant)

Type: Familiar
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Fiendish variant pomu are the same as their classic standard pomu siblings but they have a few differences to allow them to fit in with their djinnin companion! 

Trait Examples
fiendish-pomu-1.jpgAdult Pomu

Details:

  • What makes the fiendish variant pomu different from the standard pomu? Well, they have the following:
    • Can optionally have more talon-like feet that are a lil extra grippy but still very small.
    • Miniature Wings (Fiendish)
    • Fiendish or Standard Horns
    • Djinnin Tail Style
      • Fiendish variant pomu have a djinnin tail style instead of their usual stumpy, feathered tail. The pomu's tail can be any djinnin tail style and does not have to match their djinnin's tail style.
      • If the djinnin doesn’t have a djinnin tail style then the pomu tail will follow the default: a flexible whip base with any configuration of winglets (fiendish).
  • The arm feathers may be colored, but that’s it. The colors just need to match the djinnin in some way.
  • The pomu of a kittom is much more round than the pomu of an adult!
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