Mutations

Demon's Brand

Demon's Brand

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: Yes

"Mark of Bloodlust" in one eye. This will turn the left or right eye and corresponding horn pure white with a bright crimson color partially bleeding in. The eye will also display a blood red trail of glowing particles similar to the Inner Fire trait. This marks a carrier for vampirism, but does not impart any additional vampiric traits or abilities on its own.

Dire

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Size mutation that causes an elnin to have a much much larger than average physique.

Doe-eyes

Doe-eyes

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Silveil
Is Hereditary?: Yes

A mutation characterized by huge, dilated pupils and an iris that takes up the entire eye. Sclera is not visible in doe-eyed nin. Has no visible effect on horns.

Details:

  • Keep in mind that since the large area in the center of the eye is actually the pupil, it always needs to be black or very close to black. You can have a tint of color to match your elnin's eyes better but it should appear black at a glance.
Dual-toned Anima

Dual-toned Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Strynhalde
Is Hereditary?: Yes

[2] distinct colors present within the anima. Always uniformly mirrored in each eye/horn and usually appears as a gradient. This mutation cannot be stacked with the odd-eyed/heterochromia/grafted/kaleidoscopic/prismatic/chimeric anima traits.

Elfin

Elfin

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: No

Size mutation that causes an elnin to have a much much smaller than average physique.

Emberglow Anima

Emberglow Anima

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Faerindell
Is Hereditary?: Yes

Emberglow mutation causes small motes of glowing light to float off of the anima's surface, creating a small trail of ember-like lights around the horns and eyes. Coloration should be consistent with the color of the anima. Will also cause eyes and horns to glow softly. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.

Trait Mockups
emberglow-anima.jpg Standard Emberglow
emberglow-anima-2.jpg Standard Emberglow
Trait Examples
emberglow-anima-1.jpg Standard Emberglow
emberglow-anima-2.jpg Standard Emberglow
emberglow-anima-3.jpg Standard Emberglow
Emberglow Suffusion

Emberglow Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Faerindell
Is Hereditary?: Yes

Fur gives off tiny motes of winking ember-like glowing lights that float and trail off of the elnin's body. Lights can dissipate into the air, or float for longer periods of time giving the appearance of being followed by an assortment of tiny blinking fireflies. The points of light should be similar in color to the elnin's anima. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.

Exotic Mutation

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Facial Fluff

Facial Fluff

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Elnin cheeks are a bit fluffy by default, but any excessive cheek volume or flared facial fluff qualifies as a mutation. This includes any mustaches or beards.

Be mindful that this mutation doesn't obscure other mutations on masterlist art that you want shown (like infused teeth/claws, mana saturated, etc).

Classic Facial Fluff
note-cheek-fluff.jpg
Alternative Facial Fluff
facial-fluff-pt-1.jpgNo Facial Fluff
facial-fluff-pt-2.jpgFacial Fluff & 0 MP Ear Fluff
facial-fluff-pt-3.jpgFacial Fluyff & 1 MP Ear Fluff

Details:

  • Kittoms only exhibit cheeks that are extra fluffy with this mutation, and will not depict facial fluff in the form of beards, mustaches, etc. until they reach an adult stage.
  • Adult elnin can depict this mutation as extra fluffy cheeks, mustaches, beards, goatees, and sideburns.
  • As a rule of thumb, if cheek fluff is larger than the elnin's eyes then it would be considered facial fluff.
  • Beard-like and mustache-like facial fluff cannot exceed the length of an elnin's ear fluff.
  • Facial fluff does not have an MP stat but it length is limited by an elnin's ear fluff length stat.
  • Ear fluff can be depicted as flowing or tying into any beard-like fluff, or be drawn separately from that fluff as long as the beard-like fluff is still less than or equal to the elnin's ear fluff.
  • Be sure that any and all elnin beard fluff respects and abides by gravity.
  • Featherlight Hair can affect Facial Fluff beards as long as the length is 1 MP or greater.
Faerin's Grace (Legacy)

Faerin's Grace (Legacy)

Species: Elnin
Type: Mutation
Rarity: Rare
Region: N/A
Is Hereditary?: Yes
Featherlight Hair

Featherlight Hair

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Ealei
Is Hereditary?: Yes

Hair is highly reactive to ambient energies, and tends to float in a cloud of invisible currents as if under water. Also applies to long-haired tail styles.

Fire Breath

Fire Breath

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Zevija
Is Hereditary?: No

Allows an elnin to puff small wisps of flame. It's not particularly effective in combat, but it's pretty flashy and makes lighting fires a snap.

Trait Examples
fire-breath-1.jpgStandard
fire-breath-2.jpgStandard

Details:

  • Flame color should match anima color (will also display starlit anima mutation if present).
  • Flames should not contain any rounded edges or smoke swirls when rendered, as these features are generally associated with cloud breath.
  • The fire breathed must not exceed two body lengths.
  • What can affect fire breath?
    • YES: Anima mutations can impact the color of breath mutations. Starlit anima specifically can add a starlit effect on the breath itself, but keep in mind this effect does not alter the shape of the breath so the breath's silhouette and general appearance would still be fire-like. Emberglow anima can affect the breath but the motes should remain anima colored and stick very close/immediately surrounding the breath with little drift. Chimeric anima can display as either colour or a gradient of both. Prismatic anima must display all the colors in the prism.
    • NO: General body suffusion mutations.
Gilded Anima

Gilded Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Zevija
Is Hereditary?: Yes

Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!

The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.

Trait Mockups
gilded-anima.png Standard Gilded Anima
Trait Examples
gilded-anima-1.jpgStandard
gilded-anima-2.jpgStandard
gilded-anima-3.jpgStandard
gilded-anima-fae.jpgOn Faenin
gilded-anima-scales.jpgWith Scales
Mini Guides
Gilded Anima NotesPlacements of Gilded Anima on Fractal Crowns and Crystallization

Details:

  • Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
    • The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
    • Note: This same concept applies to how gilded anima interacts with crystallization. Gilding on areas with Crystallization will form at the outer edge/tip of a crystallized area like a cap, and will never form where crystallization is flush with the rest of an elnin's skin.
  • Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding. 
    • Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
    • You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
    • There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
    • The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
  • Gilding should only partially cover the anima. Please leave at least half of the anima visible.
  • The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
  • The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
  • No embedded gems are allowed in the gilding, these can only be shown in horn glamours.
Grafted Anima

Grafted Anima

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Strynhalde
Is Hereditary?: Yes

When an elnin's base anima presents two core colors in a particular configuration: One eye (or horn) that is one color and the remaining eye(s)/horn(s) are another color.

Standard Trait Examples
grafted-anima-2-sm.jpg Standard Grafted Anima
Alternative Interactions
grafted-heterochromia-anima-1-sm.jpg Grafted Anima & Heterochromia
grafted-chimeric-anima-1-sm.jpg Grafted Anima & Chimeric Anima

Details:

  • What can affect Grafted Anima?
    • YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Chimeric Anima, Heterochromia, Odd-eyed, Decora Anima, and Patterned Anima.
    • NO: Kaleidoscopic Anima, Dual-toned Anima, and anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.

Lore:

  • A radical branch of academics have relocated to strynhalde to evade strict oversight after starting to be more adventurous with their tinkering of living anima. It's said this branch of academics will trade a single eye or horn between elnins, since a missing eye risks an elnin imploding due to disrupted mana flow.
    • Mechanically when acquiring this mutation you do not need to actually switch an eye/horn with an existing nin. The acquisition of this mutation only affects the elnin this mutation is being applied to (not multiple known elnin). For example: If you acquire this trait you would not edit two elnin that you own, just the one you would like to have a different base color for a single eye or horn.
Hallowed Gaze

Hallowed Gaze

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Kyendi
Is Hereditary?: Yes

This mutation comes in two states. "Inactive" state appears as normal white sclera with a faded iris and no visible affect to horns (horn color is not faded and retains vibrancy). "Active" state will also shroud the iris, turning the entire eye a solid brilliant white. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning fully white and giving off a steady glow.

Trait Mockups
hallowed-gaze-inactive.jpg Inactive Hallowed Gaze
hallowed-gaze-active.jpg Active Hallowed Gaze
Mini Guides
Hallowed Gaze NotesInactive and Active States Compared to Standard Anima

Details:

  • For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).
  • Be sure to put the white fade over the entire in for the inactive state - including the iris, the iris' lineart, the sclera, and all shadows.
  • If your elnin has colored sclera, the white fade must still go over the colored sclera and the colored sclera will appear faded.

Lore:

  • Elnin opinions and superstitions relative to this trait can vary from region to region.
    • Like hallowed gaze might be associated with spirits or celestial magic (just as a public reaction/superstition, not that they are actually related to either of these things).
  • Some regions may percieve hallowed gaze and infernal gaze traits on the same elnin in varying ways as well.
    • In a region like Kyendi elnin with both hallowed gaze and infernal gaze may be considered lucky and well balanced, as this region holds a sense of balance in high regard.
    • A region like Enmir, where elnin are particularly superstitious, might have locals that find an elnin with both traits split equally to be quite unnerving and uncomfortable to be around.
Heterochromia

Heterochromia

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Ealei
Is Hereditary?: Yes

When an elnin's anima presents two core colors in a particular configuration: Left color will align on the entire left side- eye/horn/skeleton, and vice versa for the right.

Details:

  • What can affect Heterochromia?
    • YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Decora Anima, Grafted Anima, and Patterned Anima.
    • NO: Kaleidoscopic Anima, Odd-eyed, Chimeric Anima, Dual-toned Anima, and anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.

Lore:

  • This is considered a balanced alignment. A representation of the nature of harmonious duality, with each side balanced equally.

Hybrid Traits

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: Yes
Hydra Tail

Hydra Tail

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: Yes

A rarely seen variant of multi-tail mutation. The hydra mutation allows an elnin to shift between 1 to 9 tails at will.

Infernal Gaze

Infernal Gaze

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Ahza
Is Hereditary?: Yes

This mutation comes in two states. "Inactive" state appears as simple black sclera with no visible affect to iris color or horns. "Active" state will also shroud the iris, turning the entire eye a perfectly solid pitch black. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning a fully opaque black as well.

Trait Mockups
infernal-gaze-inactive.jpg Inactive Infernal Gaze
infernal-gaze-active.jpg Active Infernal Gaze

Details:

  • For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).

Lore:

  • Elnin opinions and superstitions relative to this trait can vary from region to region.
    • Like infernal gaze might be associated with mana flaws (though it is not actually a mana flaw at all).
  • Some regions may percieve hallowed gaze and infernal gaze traits on the same elnin in varying ways as well.
    • In a region like Kyendi elnin with both hallowed gaze and infernal gaze may be considered lucky and well balanced, as this region holds a sense of balance in high regard.
    • A region like Enmir, where elnin are particularly superstitious, might have locals that find an elnin with both traits split equally to be quite unnerving and uncomfortable to be around.
Infused Teeth/Claws

Infused Teeth/Claws

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Ahza
Is Hereditary?: Yes

While all elnin naturally have pointed teeth/claws (just like a cat would) they are rather small. Infused teeth/claws have an active state that allows them to appear much larger than standard elnin teeth/claws, match the elnin's anima color, or both!

Mini Guide

Claw Details

  • For masterlist art, if there is no visible change in an elnin's teeth to show this mutation is present then it would show in the claws on the art. These claws would be prominent and visible in some way, regardless of whether they are the standard white color or anima colored.
  • Elnin claws are retractable when this mutation is in an inactive state.

Teeth Details

  • The top teeth can be elongated, the bottom teeth can be elongated, or both!
  • If you do not have prominent teeth, but wish to draw your elnin's teeth for the sake of expression or attitude, be sure that the rest of the teeth can also be seen. Standard elnin canines are not much longer than the rest of their teeth, and so they could not be seen without seeing the rest of the teeth.
  • Single fangs showing out of an open mouth or closed mouth are reserved for this mutation.
  • You may feel free to stylize your teeth like an anime fang expression. 
Prominent Canines Notes

Details:

This mutation can be depicted in a few ways:

  • Teeth/claws that are anima colored.
  • Teeth that are visibly larger. Prominent enough to stick out of the mouth visibly when it's closed but not tusk-like, as you would see on an elephant.
    • This can include slightly variable tooth shape like bunny teeth. If you're curious about a specific tooth shape allowance please submit a general trait question to our discord's #design_feedback channel or as a ticket since they will need to be confirmed!
  • Claws that are visibly larger than standard claws, but no longer than the overall paw size itself.
    • Standard elnin claws are tiny and usually retracted.
  • Any combination of the three aspects above... for example:
    • Larger claws and teeth that are anima colored.
    • Claws that are larger but not anima colored.
    • Teeth that are larger but not anima colored.
    • Normal-sized teeth and claws that are anima colored.
  • Claws can be visible on anywhere from one (1) paw to all four (4) paws. Feel free to show all four, just the back or front paws, or even just one paw for some flair!

Notes:

We require that mutations be visibly shown on masterlist art. Due to this trait having an active and inactive state though, for prompts and acts you're welcome to mask this trait and have your elnin's claws appear to be a normal size and color!

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