Mutations

Emberglow Suffusion

Emberglow Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Faerindell
Is Hereditary?: Yes

Fur gives off tiny motes of winking ember-like glowing lights that float and trail off of the elnin's body. Lights can dissipate into the air, or float for longer periods of time giving the appearance of being followed by an assortment of tiny blinking fireflies. The points of light should be similar in color to the elnin's anima. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.

Exotic Mutation

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: No
Facial Fluff

Facial Fluff

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Elnin cheeks are a bit fluffy by default, but any excessive cheek volume or flared facial fluff qualifies as a mutation. This includes any mustaches or beards.

Be mindful that this mutation doesn't obscure other mutations on masterlist art that you want shown (like infused teeth/claws, mana saturated, etc).

Classic Facial Fluff
note-cheek-fluff.jpg
Alternative Facial Fluff
facial-fluff-pt-1.jpgNo Facial Fluff
facial-fluff-pt-2.jpgFacial Fluff & 0 MP Ear Fluff
facial-fluff-pt-3.jpgFacial Fluyff & 1 MP Ear Fluff

Details:

  • Kittoms only exhibit cheeks that are extra fluffy with this mutation, and will not depict facial fluff in the form of beards, mustaches, etc. until they reach an adult stage.
  • Adult elnin can depict this mutation as extra fluffy cheeks, mustaches, beards, goatees, and sideburns.
  • As a rule of thumb, if cheek fluff is larger than the elnin's eyes then it would be considered facial fluff.
  • Beard-like and mustache-like facial fluff cannot exceed the length of an elnin's ear fluff.
  • Facial fluff does not have an MP stat but it length is limited by an elnin's ear fluff length stat.
  • Ear fluff can be depicted as flowing or tying into any beard-like fluff, or be drawn separately from that fluff as long as the beard-like fluff is still less than or equal to the elnin's ear fluff.
  • Be sure that any and all elnin beard fluff respects and abides by gravity.
  • Featherlight Hair can affect Facial Fluff beards as long as the length is 1 MP or greater.
Faerin's Grace (Legacy)

Faerin's Grace (Legacy)

Species: Elnin
Type: Mutation
Rarity: Rare
Region: N/A
Is Hereditary?: Yes
Featherlight Hair

Featherlight Hair

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Ealei
Is Hereditary?: Yes

Hair is highly reactive to ambient energies, and tends to float in a cloud of invisible currents as if under water. Also applies to long-haired tail styles.

Fire Breath

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Zevija
Is Hereditary?: No

Allows an elnin to puff small wisps of flame. It's not particularly effective in combat, but it's pretty flashy and makes lighting fires a snap. Flame color should match anima color (will also display starlit anima mutation if present).

Gilded Anima

Gilded Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Zevija
Is Hereditary?: Yes

Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!

The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.

Trait Mockups
gilded-anima.png Standard Gilded Anima
Trait Examples
gilded-anima-1.jpgStandard
gilded-anima-2.jpgStandard
gilded-anima-3.jpgStandard
gilded-anima-fae.jpgOn Faenin
gilded-anima-scales.jpgWith Scales
Mini Guides
Gilded Anima NotesPlacements of Gilded Anima on Fractal Crowns and Crystallization

Details:

  • Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
    • The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
    • Note: This same concept applies to how gilded anima interacts with crystallization. Gilding on areas with Crystallization will form at the outer edge/tip of a crystallized area like a cap, and will never form where crystallization is flush with the rest of an elnin's skin.
  • Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding. 
    • Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
    • You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
    • There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
    • The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
  • Gilding should only partially cover the anima. Please leave at least half of the anima visible.
  • The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
  • The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
  • No embedded gems are allowed in the gilding, these can only be shown in horn glamours.
Hallowed Gaze

Hallowed Gaze

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Kyendi
Is Hereditary?: Yes

This mutation comes in two states. "Inactive" state appears as normal white sclera with a faded iris and no visible affect to horns (horn color is not faded and retains vibrancy). "Active" state will also shroud the iris, turning the entire eye a solid brilliant white. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning fully white and giving off a steady glow.

Trait Mockups
hallowed-gaze-inactive.jpg Inactive Hallowed Gaze
hallowed-gaze-active.jpg Active Hallowed Gaze
Mini Guides
Hallowed Gaze NotesInactive and Active States Compared to Standard Anima

Details:

  • For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).
  • Be sure to put the white fade over the entire in for the inactive state - including the iris, the iris' lineart, the sclera, and all shadows.
  • If your elnin has colored sclera, the white fade must still go over the colored sclera and the colored sclera will appear faded.

Lore:

  • Elnin opinions and superstitions relative to this trait can vary from region to region.
    • Like hallowed gaze might be associated with spirits or celestial magic (just as a public reaction/superstition, not that they are actually related to either of these things).
  • Some regions may percieve hallowed gaze and infernal gaze traits on the same elnin in varying ways as well.
    • In a region like Kyendi elnin with both hallowed gaze and infernal gaze may be considered lucky and well balanced, as this region holds a sense of balance in high regard.
    • A region like Enmir, where elnin are particularly superstitious, might have locals that find an elnin with both traits split equally to be quite unnerving and uncomfortable to be around.
Heterochromia

Heterochromia

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Ealei
Is Hereditary?: Yes

When an elnin's anima presents two core colors in a particular configuration: Left color will align on the entire left side- eye/horn/skeleton, and vice versa for the right. Flavor lore: This is considered a balanced alignment. A representation of the nature of harmonious duality, with each side balanced equally.

Hybrid Traits

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: Yes
Hydra Tail

Hydra Tail

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: N/A
Is Hereditary?: Yes

A rarely seen variant of multi-tail mutation. The hydra mutation allows an elnin to shift between 1 to 9 tails at will.

Infernal Gaze

Infernal Gaze

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Ahza
Is Hereditary?: Yes

This mutation comes in two states. "Inactive" state appears as simple black sclera with no visible affect to iris color or horns. "Active" state will also shroud the iris, turning the entire eye a perfectly solid pitch black. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning a fully opaque black as well.

Trait Mockups
infernal-gaze-inactive.jpg Inactive Infernal Gaze
infernal-gaze-active.jpg Active Infernal Gaze

Details:

  • For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).

Lore:

  • Elnin opinions and superstitions relative to this trait can vary from region to region.
    • Like infernal gaze might be associated with mana flaws (though it is not actually a mana flaw at all).
  • Some regions may percieve hallowed gaze and infernal gaze traits on the same elnin in varying ways as well.
    • In a region like Kyendi elnin with both hallowed gaze and infernal gaze may be considered lucky and well balanced, as this region holds a sense of balance in high regard.
    • A region like Enmir, where elnin are particularly superstitious, might have locals that find an elnin with both traits split equally to be quite unnerving and uncomfortable to be around.
Infused Teeth/Claws

Infused Teeth/Claws

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Ahza
Is Hereditary?: Yes

While all elnin naturally have pointed teeth/claws (just like a cat would) they are rather small. Infused teeth/claws have an active state that allows them to appear much larger than standard elnin teeth/claws, match the elnin's anima color, or both!

Mini Guide

Claw Details

  • For masterlist art, if there is no visible change in an elnin's teeth to show this mutation is present then it would show in the claws on the art. These claws would be prominent and visible in some way, regardless of whether they are the standard white color or anima colored.
  • Elnin claws are retractable when this mutation is in an inactive state.

Teeth Details

  • The top teeth can be elongated, the bottom teeth can be elongated, or both!
  • If you do not have prominent teeth, but wish to draw your elnin's teeth for the sake of expression or attitude, be sure that the rest of the teeth can also be seen. Standard elnin canines are not much longer than the rest of their teeth, and so they could not be seen without seeing the rest of the teeth.
  • Single fangs showing out of an open mouth or closed mouth are reserved for this mutation.
  • You may feel free to stylize your teeth like an anime fang expression. 
Prominent Canines Notes

Details:

This mutation can be depicted in a few ways:

  • Teeth/claws that are anima colored.
  • Teeth that are visibly larger. Prominent enough to stick out of the mouth visibly when it's closed but not tusk-like, as you would see on an elephant.
  • Claws that are visibly larger than standard claws, but no longer than the overall paw size itself.
    • Standard elnin claws are tiny and usually retracted.
  • Any combination of the three aspects above... for example:
    • Larger claws and teeth that are anima colored.
    • Claws that are larger but not anima colored.
    • Teeth that are larger but not anima colored.
    • Normal-sized teeth and claws that are anima colored.
  • Claws can be visible on anywhere from one (1) paw to all four (4) paws. Feel free to show all four, just the back or front paws, or even just one paw for some flair!

Notes:

We require that mutations be visibly shown on masterlist art. Due to this trait having an active and inactive state though, for prompts and acts you're welcome to mask this trait and have your elnin's claws appear to be a normal size and color!

Inner Fire

Inner Fire

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Kyendi
Is Hereditary?: Yes

A benign form of manableed. This trait manifests as a noticeable fiery glint or trail of light from an elnin's dominant eye.

Trait Mockups
inner-fire.jpg Standard Inner Fire
inner-fire-2.jpg Standard Inner Fire
Trait Examples
inner-fire-1.jpgStandard
inner-fire-2.jpgStandard
inner-fire-3.jpgStandard
inner-fire-dual-toned-starlit.jpgw/ Starlit Anima/Suffusion Combo

Details:

  • Because the trail of light matches the anima color, this also means it will reflect any mutations that affect the anima. For example:
    • Elnin with dual-toned anima would show both colors in a gradient.
    • Elnin with heterochromia, odd-eyed, chimeric anima, or kaleidoscopic anima will have the trail match the color of the eye it is emitting from.
    • An elnin with starlit anima would have the starlit effect in the trail as well. The same goes for other similar effects.
  • The trail of light should be thin and tapered, quickly dissipating as it gets further away from the eye. Please avoid making swirly, billowing, cloud-like effects.
  • Inner fire should be one continuous body. Any breaks should remain connected to the main body or quickly taper off.
  • The inner fire shouldn't be longer than a standard elnin body.

Lore:

  • This trait is usually associated with elnins of a feral nature, hinting at a connection with wild magic.
  • When an elnin with inner fire is excited/angry/distressed/etc, the effect will usually intensify and spread to both eyes.
Iridescent Suffusion

Iridescent Suffusion

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Ealei
Is Hereditary?: Yes

An Elnin with Iridescent Suffusion can give large areas of its fur or hair iridescent qualities. This means the fur can appear to change color when you look at it at different angles and have a subtle sheen to it. Think of butterfly wings or bird feathers! This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin iridescent. For example, an elnin cannot be solid iridescent in coloration.

Trait Examples
iridescent-suffusion-1.jpg Iridescent Suffusion
iridescent-suffusion-2.jpg Iridescent Suffusion

Details

  • The examples show how the combination of the color transition and sheen best conveys an iridescent quality.
    • For design approvals, we know this effect can be quite hard to render. Just do your best! You could either show a color transition or the sheen on the fur, it is not required to show both.
  • Rainbow effects and color transitions are not limited to Iridescent Suffusion.
Kaleidoscopic Anima

Kaleidoscopic Anima

Species: Elnin
Type: Mutation
Rarity: Exotic
Is Hereditary?: Yes

When an elnin's anima presents four distinct core colors. Each eye and horn is a unique color. Colors are dispersed randomly throughout the skeleton.

Leggy Fluff

Leggy Fluff

Species: Elnin
Type: Mutation
Rarity: Common
Region: Strynhalde
Is Hereditary?: Yes

Extra long fur on the front legs, or on the lower hind legs.

Lop Ears

Lop Ears

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Faerindell
Is Hereditary?: Yes

Floppy and squishy ears. This mutation can be stacked with the sleek or rounded mutations. It can also be stacked the upright/forward mutation to create a single lopped ear facing forward effect while the other is held upright, or two lopped ears that face forward like a puppy dog ears. Keep in mind lop ears remain a standard length unless modified by a petite or oversized ear mutation!

Luminous Anima

Luminous Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Enmir
Is Hereditary?: Yes

Causes an elnin's anima to give off light. The glow can be dimmed or hidden at will. This trait applies to eyes, horns, skeleton, and (optionally) to teeth (color and glow).

Luminous Markings

Luminous Markings

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Enmir
Is Hereditary?: Yes

Fur luminescence only affects small areas of an elnin, specifically markings, and primarily on the body where the fur is extremely short.

How-to Tail Mini Guide
Luminous Markings Notes

Details:

  • The luminosity can be any color.
  • Luminous markings on the body can fade into the fluff at the base of the tail, but it should be a clear fade and extension of existing markings on the body (see the blue section of the mini guide). Markings should not be present near the tips of long furred sections.
  • The markings on shoal and grove tails may extend further down the tail where the fur is extremely short (see the purple section of the mini guide).
  • If an elnin's body has over 50% luminous coverage (overall) and/or the glows are not near a clearly defined marking then that's when things dip into luminous suffusion. If it starts to read more like "swaths of glow" or "large areas of luminosity" then those are characteristic of luminous suffusion.
  • Wings/winglets follow the same ruling. If the markings are on over roughly 50% of the wing to the point it looks like it's entirely glowing then they're no longer just "markings" but a suffusion over a larger area. If it's luminous markings then it should be less than 50% of the wing and the glow should be around the markings mostly (this might be harder on smaller areas to pull off so we can be a bit forgiving).
  • Furless tails like undine and faenin tails can have luminous markings as long as they abide by the above guidelines.
  • Fluff mutations can show luminous markings as long as they're kept pretty close to the body.
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