Fur gives off tiny motes of winking ember-like glowing lights that float and trail off of the elnin's body. Lights can dissipate into the air, or float for longer periods of time giving the appearance of being followed by an assortment of tiny blinking fireflies. The points of light should be similar in color to the elnin's anima. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.
Elnin cheeks are a bit fluffy by default, but any excessive cheek volume or flared facial fluff qualifies as a mutation.
- As a rule of thumb, if the cheek fluff is larger than the elnin's eyes it would be Extra Fluffy Cheeks
Allows an elnin to puff small wisps of flame. It's not particularly effective in combat, but it's pretty flashy and makes lighting fires a snap. Flame color should match anima color (will also display starlit anima mutation if present).
Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!
The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.
- Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
- The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
- Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding.
- Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
- You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
- There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
- The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
- Gilding should only partially cover the anima. Please leave at least half of the anima visible.
- The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
- The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
- No embedded gems are allowed in the gilding, these can only be shown in horn glamours.
This mutation comes in two states. "Inactive" state appears as normal white sclera with a faded iris and no visible affect to horns (horn color is not faded and retains vibrancy). "Active" state will also shroud the iris, turning the entire eye a solid brilliant white. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning fully white and giving off a steady glow.
- For design approvals, please provide the inactive state for masterlist art and approval. This is needed to see the elnin's anima color. If you want to show the active state on the masterlist art you can provide both and do a quick follow-up design update to get the active state art after the inactive state art is approved (similar to outfit approvals).
- Be sure to put the white fade over the entire in for the inactive state - including the iris, the iris' lineart, the sclera, and all shadows.
- If your elnin has colored sclera, the white fade must still go over the colored sclera and the colored sclera will appear faded.
When an elnin's anima presents two core colors in a particular configuration: Left color will align on the entire left side- eye/horn/skeleton, and vice versa for the right. Flavor lore: This is considered a balanced alignment. A representation of the nature of harmonious duality, with each side balanced equally.
This mutation comes in two states. "Inactive" state appears as simple black sclera with no visible affect to iris color or horns. "Active" state will also shroud the iris, turning the entire eye a perfectly solid pitch black. Horn appearance may (optionally) be affected while mutation is in its "active" state, turning a fully opaque black as well.
While all elnin naturally have pointed teeth/claws (just like a cat would!) they are rather small. Infused teeth/claws have active states that allow them to appear much larger than standard elnin teeth/claws or match the elnin's anima color.
This mutation can be depicted in a few ways:
- Teeth/claws that are anima colored.
- Teeth that are visibly larger. Prominent enough to stick out of the mouth visibly when it's closed but not tusk-like, as you would see on an elephant.
- Claws that are visibly larger than standard claws, but no longer than the overall paw size itself. (Standard elnin claws are tiny and usually retracted.)
- Any combination of the three aspects above...
- Larger claws and teeth that are anima colored
- Claws that are larger but not anima colored
- Teeth that are larger but not anima colored
- Normal sized teeth teeth and claws that are anima colored, etc.
We require mutations be visibly shown on masterlist art. Due to this trait having an "active" and "inactive" state though, for prompts and acts you're welcome to mask this trait and have your elnin's claws appear to be a normal size and color!
- For masterlist art if there is no visible change in an elnin's teeth to show this mutation is present then it would show in the claws on the art. These claws would be prominent and visible in some way, regardless of whether they are the standard white color or anima colored.
- Elnin claws are retractable when this mutation is in an inactive state.
- The top teeth can be elongated, the bottom teeth can be elongated, or both!
- If you do not have prominent teeth, but wish to draw your elnin's teeth for the sake of expression or attitude, be sure that the rest of the teeth can also be seen. Standard elnin canines are not much longer than the rest of their teeth, and so they could not be seen without seeing the rest of the teeth.
- Single fangs showing out of an open mouth or closed mouth are reserved for this mutation.
- You may feel free to stylize your teeth like an anime fang expression.
A benign form of manableed. This trait manifests as a noticeable fiery glint or trail of light from an elnin's dominant eye (color will match anima). When excited/angry/distressed/etc, the effect will usually intensify and spread to both eyes.
- Because the trail of light matches the anima color, this also means it will reflect any mutations that affect the anima. Forexample:
- An elnin with dual-toned anima would show both colors in a gradient.
- If an elnin has heterochromia, odd-eyed, chimeric anima, or kaleidoscopic anima, the trail should match the color of the eye it is emitting from.
- An elnin with starlit anima would have the starlit effect in the trail as well. The same goes for other similar effects.
- The trail of light should be thin and tapered, quickly dissipating as it gets further away from the eye. Please avoid making swirly, billowing, cloud-like effects.
- This trait is usually associated with elnins of a feral nature, hinting at a connection with wild magic.
An Elnin with Iridescent Suffusion can give large areas of its fur or hair iridescent qualities. This means the fur can appear to change color when you look at it at different angles and have a subtle sheen to it. Think of butterfly wings or bird feathers! This mutation does not give off independent light. This mutation has broad areas in which it can be placed (body, hair, tail, etc.), similar to other suffusion mutations, but this mutation cannot completely turn a large portion of an elnin iridescent. For example, an elnin cannot be solid iridescent in coloration.
- The examples show how the combination of the color transition and sheen best conveys an iridescent quality.
- For design approvals, we know this effect can be quite hard to render. Just do your best! You could either show a color transition or the sheen on the fur, it is not required to show both.
- Rainbow effects and color transitions are not limited to Iridescent Suffusion.
Floppy and squishy ears. This mutation can be stacked with the sleek or rounded mutations. It can also be stacked the upright/forward mutation to create a single lopped ear facing forward effect while the other is held upright, or two lopped ears that face forward like a puppy dog ears. Keep in mind lop ears remain a standard length unless modified by a petite or oversized ear mutation!
Fur luminescence that affects only small areas of an elnin, specifically markings, and primarily on the body where the fur is extremely short.
- Can be any color.
- Luminous markings on the body can fade into the fluff at the base of the tail, but it should be a clear fade and extension of existing markings on the body (see blue section of mini-guide). Markings should not be present near the tips of long furred sections.
- The markings on shoal and grove tails may extend further down the tail where the fur is extremely short (see the purple section of mini-guide).