Mutations
Rounded Ears
Unlike the standard ears that are plush and have a noticable tuft/flare of fur at the tip, rounded ears are plush and curved at the ear tip, with little to no extra fluff around the edges. Any fluff present on the edge of the ear curves with the rounded edge of the ear rather than flaring outward at the tip as standard ears would. This mutation can also be stacked with the lop and/or upright/forward mutations. This mutation does not stack with the sleek ears mutation.
Scales
Standard scales are small scales similar to those you might find on a reptile or fish. These scales are generally small in size.





Details:
- Standard scales should not cover more than 50% of the elnin.
- Are small and generally more oval/soft-edged diamonds (like snake scales) or half-moon (like fish scales) in shape. Keeled scales are also allowed.
- Standard scales are generally staggered or clustered relative to each other, but not always.
- Scales should be three dimensional and rendered either with or without lineart.
- Standard scales most often appear across the back, shoulders, and sparsely down the tail (in areas of short fur on tails like grove or shoal) if at all.
- Tails will never be fully scaled with this mutation, unless a subtype specific or rarer scaled tail style is present on an elnin.
- Scales should not imitate gems or markings. They must be distinctly read as scales.
- What can affect the standard scales?
- YES: Body suffusion mutations, such as metallic suffusion, shimmering suffusion, iridescent suffusion, starlit suffusion, emberglow suffusion, and luminous suffusion. Body suffusion mutations cannot only affect scales and must also be present in other non-scaled locations.
- NO: Anima mutations would not affect scales (*Unless crystallization is present on the scales, in which case anima mutations would be localized on scales and any related effects would be in very very close proximity to the scales themselves.)
Shimmering Suffusion
Imagine your elnin had glitter thrown on them, and you have Shimmering Suffusion! This mutation is defined by a sparkly shimmering quality to the coat or hair in reaction to a light source. Does not give off independent light. Please avoid "twinkle" effects or stylization since that could conflict with Starlit Suffusion.
Details
- Varying the opacity of your dots and having them overlap in places is a good way to achieve this effect
- If you do not have Shimmering Suffusion but want to have small dots on your elnin, please try to keep them to be all a the same opacity and not overlapping to avoid conflicting with Shimmering Suffusion
Sleek Ears
Unlike the standard ears that are plush and have a noticable tuft/flare of fur at the tip, sleek ears are sharply pointed, with very little extra fluff around the edges. This mutation does not stack with the rounded ears mutation!
Spinal Ridge
A pronounced line of fur running up from the tail and/or down the neck. Can be a full or broken line between the neck and tail.
Starlit Anima
Starlit mutation present within the anima. The starlight is also able to come off of the anima's surface, creating a small aura of sparkling starlight around the horns and eyes.
Details:
- If Starlit suffusion is present, the anima can display a galaxy-like effect.
- The starlight needs to be to either be white or a near-neighbor to the anima color.
- Exception: If the Elnin also has Starlit Suffusion, the starlight may be the same color as they are in the Starlit Suffusion
Lore:
- Starlight within anima implies celestial favor.
Starlit Suffusion
Fur is full of twinkling points of light as if full of tiny stars. Coat is self illuminating and actively gives off a softly shimmering radiance. Tiny stars and constellation markings will also float off of the elnin, often spreading into the hair and tail. When moving, starlight will trail behind momentarily before disappearing. Light and twinkling effect can be dimmed or hidden at will. "Starlit suffusion" also covers all constellation-like markings.
Details:
- Starlit suffusion adds small stars that float off the elnin's base coat and around their body, but the effect is general and should not localized to any one very small part of the body like just around the feet or near an elnin's head.
- Avoid placing starlit suffusion near eyes/horns/anima colored paws and paw pads closely to avoid it being mistaken for starlit anima or phantom step.
- Constellation markings only occur if starlit suffusion is present.
- Some stars in starlit suffusion can have little trailing tails, but they should be kept relatively small.
- Starlit suffusion does not add any sort of large solid glowing trail or after image behind an elnin's body as they move, only the small stars themselves can appear to trail behind an elnin when they move.
Tetra Tail
Causes an elnin to have four identical tails.
Trine Tail
Causes an elnin to have three identical tails.
Twin Tail
Causes an elnin to have two identical tails.
Upright/Forward-facing Ears
Ears that are perpetually upright and perked forward as if at attention. Standard ears lack the range of motion to rotate forward in this manner.
Details:
- Upright ears are naturally sleek, but fluffy upright ears are also an option
- Keep in mind that upright ears should mostly be facing forward. They can rotate slightly, but not to an extreme degree.

Whiskers
Long kitty whiskers sprouting from muzzle or cheeks.
Details:
- Only cat whiskers are allowed for this mutation. Thin lines protruding from the muzzle or cheeks of an elnin without any sort of outline.
- Whiskers should not exceed the length of a standard elnin's body (roughly 2x the width of an elnin's head) but may be shorter.
- Fishy or dragon-like whiskers are not allowed for this mutation.
Capricious Shadow
Every elnin has a shadow but this causes the elnin's shadow to twitch and form irregular shapes, rarely staying still.


Details:
- This is a moderate level of miasma poisoning.
- The shadow is not sentient.
- The shadow doesn't have to be exactly like an elnin silhouette as long as it's like an ambient shadow with some irregularity to its edges. It shouldn't take the form of other creatures or objects.
- You may depict the shadow as having a face/expression. If you include a face the eyes and mouth should appear as cutouts, rather than physical objects.
- You may depict the shadow as having altered versions of existing traits, but no traits it does not possess.
- Example: If your elnin has neat and tidy hair, the shadow could have messy hair.
Crown Corruption
[Major miasma poisoning] Occurs when miasma poisoning has corrupted an elnin's crown. Crowns will become distorted, fractured, or degenerated in some way. Often the crown will also visibly bleed mana.
Crystallization
When parts of an elnin's body become so infused with mana that they begin to crystallize into anima.






Details:
- Crystallization should not cover more than 50% of the elnin.
- This mutation has a smooth texture.
- Exception: If the elnin also has Splintered Anima then splinters can emerge from an area already covered by Crystallization area as long as there's a mix of smooth areas that align with the limb and some splintered areas that emerge outward as irregular crystals.
- Crystallization most often appears in the hair or tail, but it can also manifest in other areas of the body including the feet or legs.
- Crystallization would be able to impact limbs/fleshy areas. These areas are still movable as anima has a bit more flexibility than bone.
- In scenarios where a whole limb is crystallized, no bone would show since the entire limb would essentially be turning into anima.
- Crystallization should not affect any crown!
- Crystallization should not be used to create specific patterns and shapes.
- Crystallization should match the anima color with no markings present on the crystallized areas.
- (Note: Some mutation interactions like decora anima and patterned anima may allow for corresponding effects to appear in crystallized areas, but we are not considering these to be markings like you would find on an elnin's fur.)
- What can affect crystallization?
- YES: Dual-toned Anima, Anima Patterning, Gilded Anima, Luminous Anima, Decora Anima, Heterochromia, Odd-eyed, Chimeric Anima, Kaleidoscopic Anima, Prismatic Anima, Starlit Anima, Emberglow Anima (Just make sure related effects are very localized to just the crystallized areas. For decora anima keep in mind patterns present should be similar and not made to imitate very specific elaborate markings, especially those not present in the decora anima already.)
- NO: Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.