Traits
Whip
Whip tails are tails that taper, similar to possum or chameleon tails. These tails are dexterous and prehensile, as well as capable of gripping items, hanging from things, etc. The biggest difference between whip and flare tails is that they lack the extra winglets on the end that accompany them and flare tails are not dexterous or prehensile at all.



Details:
- These tails can have a split at the very end of their tail, similar to a snake's tongue. Tails with a split at the end are not required to curl at the end like their non-split counterparts.
- This tail style's thickness can vary but the tail base should never be thicker than the elnin’s body and must taper all the way down to the tail tip (or tips if the tail is split at the very end).
- These tails are prehensile and can optionally curl or grip better than their similar but plumed flare tail counterparts.
- It has been observed that the majority of whip tails have stripes along the tail's length but this is an optional feature.
- Optional tail-base winglets present on this tail style must match the associated subtype.
- Formerly for Faenin this was called the "Imp" tail style.
For Faenin / Whip (Fae) tails:
- The winglets near the tail base would be butterfly or moth-like, and labeled "Fae".
For Djinnin / Whip (Fiendish) tails:
- The winglets near the tail base would be batwing-like, and labeled "Fiendish".
- This tail can optionally have a spade at the tail's tip(s).
For ??? / Whip (Feathered) tails:
- The winglets near the tail base would be birdwing-like, and labeled "Feathered".
Notes:
- If you switch out from a subtype tail style, then you will not be able to opt back in later. You can swap to another subtype tail style (within the same subtype) if you prefer, though.
- For example: If you have a "Whip (Fae)" tail style you could switch it out for a "Flare (Fae)" style tail. You cannot switch across subtypes though, so a "Whip (Fiendish)" could not be swapped out for a "Whip (Fae)" or "Flare (Fae)" style tail, and so on.
- If your elnin's Whip tail subtype is not specified please submit a support ticket to clarify which tail subtype your elnin has. If a tail subtype is not specified, this does not mean you can choose any tail subtype. Staff will have to determine which type your elnin was granted and make sure that detail is specified on the masterlist before a design approval goes through for that elnin.
3 MP Tail Style (Or Lower)
This is only used for MYO stats. This means that your elnin can select one of the following:
- Anything from 1 MP Tail Style (Or Lower)
- Canopy
- Lagoon
- Glade
- Grove
Weald (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.

Details:
- This tail style resembles a very messy fluffy fox tail with fur flipping and flicking in different directions! Fur should be thicker at the tail base and middle of the tail and taper towards the tail tip!
Legacy:
- Merged into Meadow.
Notes:
If you wish to follow current tail guidelines, elnin with this tail style can be swapped to the Meadow tail style at no cost. This change would be permanent and cannot be undone.
Tundra (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.




Details:
- This tail style resembles a thick long-haired cat tail with a rounded tail tip! The tail should be uniformly fluffy.
Legacy:
- Merged into Marsh.
Notes:
If you wish to follow current tail guidelines, elnin with this tail style can be swapped to the Marsh tail style at no cost. This change would be permanent and cannot be undone.
Fen (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.


Details:
- This tail style resembles a thin short-haired cat tail with a rounded tail tip!
Legacy:
- Merged into Marsh.
Notes:
If you wish to follow current tail guidelines, elnin with this tail style can be swapped to the Marsh tail style at no cost. This change would be permanent and cannot be undone.
Overwild
A tail style with a wild nature to it. This tail style will always specify a variant to indicate what types of tails it features.
This tail is a 5MP tail style. The 5MP does not include MP spent on tail sizing/length.
Aquatic Variant
This tail style allows your nin to have a tail with an aquatic flare to it. (This tail style variant was previously called "Undine"!)
Details:
- Aquatic life only, nothing partially aquatic/land like crocodiles, water snakes, etc.
- Expanding on the above, we're trying to avoid reptile/dragon-y tails (we're aiming for fishy/aquatic tails here. If you're aiming dragon that's more aligned with the djinn subtype and we want these two subtypes to be distinct in that regard). Unfortunately this means stingray tails are not allowed. (There is not enough fin present on these!)
- Leafy sea dragon tails are allowed. Keep in mind these are referring to the earth animals, and not the mythical creature. Shellfish tails like lobster/crayfish tail styles are allowed. (We will be reviewing these tails on a case-by-case basis to ensure they remain looking appropriately aquatic and may ask for revisions if anything appears to be straying too far from this trait's guidelines.)
- This tail style will follow a similar rule to Hybrid tails relative to multi tail mutations (Twin, Trine, Tetra, Hydra). This means:
- A tail with a single tentacle with no splits or webbing would count as just an overwild (aquatic) tail.
- If you want to "branch" your tentacles any separations will need to be further down the tail/not at the base to count as an overwild aquatic tail without the hydra mutation. This approach can also have webbing but the important part is that there is only a single "trunk" for a good portion of the elnin's tail before the tentacles start to split.
- If you want to do multiple singular tentacles starting at the base of the butt, they would be considered independent "tails", even with webbing between them and therefore require the Hydra mutation.
We're still checking on a few things, specifically:
- Some clarifiers on sea slug tails, since we know of one that exists but it follows the hybrid multi-tail guidelines better than some others.
- Sea horse tails specifically (not counting leafy sea dragon tails), given without the rest of the sea horse they could fall into an odd place (ie. No fins, looks more like an Imp faenin tail or reptile tail, etc.).
Due to the tail type's broadness much like some crown types this tail type will likely be very case by case if it's not a very well defined finned fish tail. With that in mind, please reach out to us via site ticket or in #design_feedback on our discord (phrased as a general question) with visual examples when possible, if you're at all concerned a tail style that may come up later in an approval. We'll be going based off of what we know and if guidelines are pushed just keep in mind responses will be slow.
Tetra (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.
Details:
- Quadruple of Bramble (Legacy) style tails!
Legacy:
- Retired in favor of the Tetra Tail mutation.
Trine (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.



Details:
- A triad of Bramble (Legacy) style tails!
Legacy:
- Retired in favor of the Trine Tail mutation.
Notes:
Kittoms with this tail style at the time of growth can have their tail style swapped to the Meadow tail style with the Trine Tail mutation at no cost. If you wish to keep the legacy mutation, then you would not acquire the tail mutation.
This option is for only kittoms that are growing. The Trine (Legacy) tail style would change from a 4 MP tail to the Meadow 1 MP tail style so growth stats will reflect that change! This change would be permanent and cannot be undone.
Twin (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.

Details:
- A pair of Bramble (Legacy) style tails!
Legacy:
- Retired in favor of the Twin Tail mutation.
Bosk (Legacy)
This is a legacy tail style that is no longer obtainable. It cannot pass through breedings.



Details:
- This tail style resembles a straighter German shepherd dog tail. The fur along the top side of Bosk tails lays mostly flat with only a few shorter strands sticking up and the bulk of the fur drapes down, layering over one another. Fur should be thicker at the tail base and middle of the tail and taper towards the tail tip! Tails can be held upright and perky or lower.
Legacy:
- Merged into Meadow.
Notes:
If you wish to follow current tail guidelines, elnin with this tail style can be swapped to the Meadow tail style at no cost. This change would be permanent and cannot be undone.
Flare
Flare tails are flexible tails that taper and have additional winglet plumage at the end.



Details:
- Flare tails are flexible but they lack the extra muscle and dexterity that Whip tails have.
- This tail style's thickness can vary but the tail base should never be thicker than the elnin’s body and must taper all the way down to the tail tip where the winglet plumage sits.
- Flare tail sizing is measured from the base of the tail to the end of the winglet plumage, minus streamers.
- Streamers are considered to be any small thin line drawn near a wing tip, and they must be kept very thin and minimal if they’re extending past the main part of the plumage.
- The tail tip winglet plumage can appear to be two overlapping wing sets, but only at the very tip of the tail on flare style tails.
- Tail tip winglet plumage and optional tail-base winglets present on this tail style must match the associated subtype.
- Formerly for Faenin this was called the "Sylph" tail style.
For Faenin / Flare (Fae) tails:
- The associated plumage would be butterfly or moth-like, and labeled "Fae".
For Djinnin / Flare (Fiendish) tails:
- The associated plumage would be batwing-like, and labeled "Fiendish".
- This tail can optionally have a spade at the tail's tip near the tail tip plumage. See the above mini guide's Flare (Fiendish) example.
For ??? / Flare (Feathered) tails:
- The associated plumage would be birdwing-like, and labeled "Feathered".
Notes:
- If you switch out from a subtype tail style, then you will not be able to opt back in later. You can swap to another subtype tail style (within the same subtype) if you prefer, though.
- For example: If you have a "Flare (Fae)" tail style you could switch it out for a "Bulb (Fae)" style tail. You cannot switch across subtypes though, so a "Bulb (Fiendish)" could not be swapped out for a "Flare (Fae)" or "Whip (Fae)" style tail, and so on.
- If your elnin's Flare tail subtype is not specified please submit a support ticket to clarify which tail subtype your elnin has. If a tail subtype is not specified, this does not mean you can choose any tail subtype. Staff will have to determine which type your elnin was granted and make sure that detail is specified on the masterlist before a design approval goes through for that elnin.
Bulb
Bulb tails are thick tails with a stout shape and optional winglets corresponding to the related subtype at the tail base.




Details:
- This tail's features vary depending on the associated subtype.
- These tails cannot be larger than standard (1 MP) sized.
- Optional tail-base winglets present on this tail style must match the associated subtype.
- Formerly for Faenin this was called the "Puca" tail style.
For Faenin / Bulb (Fae) tails:
- Bulb (Fae) tails are furred tails with a bulb shape. These tails can show markings partially while eventually fading into an anima-colored tip or they can simply be an anima-colored bulb, often resembling a firefly bulb that is also capable of glowing thanks to luminous anima. They will be labeled "Fae".
- You can’t see the center of Bulb (fae) tails, since they aren't gummy with bubbles like anima. These tails are fleshy on the inside. The anima color more or less shows through a furred layer, which means only the color adjacent anima mutations will affect them. For example:
- Prismatic Anima, Dual-toned Anima, and mutations with two (2) colors evenly (like heterochromia, odd-eyed, chimeric anima) would function with either a 50/50 gradient of both colors or either one of the colors solidly through.
- The bulb on Bulb (Fae) tails should follow the base anima color essentially.
- What else affects Bulb (Fae) tails? Luminous Anima, Emberglow Suffusion, and Starlit Suffusion all affect bulb tails for faenin.
- What doesn’t affect Bulb (Fae) tails? Fae Accent Color, Decora Anima, Starlit Anima, and Emberglow Anima do not affect bulb tails for faenin.
For Djinnin / Bulb (Fiendish) tails:
- The Bulb (Fiendish) tail style encompasses very short thick reptile-like tails (think gecko tails). This tail style is not limited to just a gecko-looking tail in texture, they can have tails that are bumpy or smooth.
- The winglets near the tail base would be batwing-like, and labeled "Fiendish".
For ??? / Bulb (Feathered) tails:
- The winglets near the tail base would be birdwing-like, and labeled "Feathered".
Notes:
- If you switch out from a subtype tail style, then you will not be able to opt back in later. You can swap to another subtype tail style (within the same subtype) if you prefer, though.
- For example: If you have a "Bulb (Fae)" tail style, you could switch it out for a "Flare (fae)" style tail. You cannot switch across subtypes though, so a "Bulb (Fiendish)" could not be swapped out for a "Bulb (Fae)" or "Flare (Fae)" style tail, and so on.
- If your elnin's Bulb tail subtype is not specified please submit a support ticket to clarify which tail subtype your elnin has. If a tail subtype is not specified, this does not mean you can choose any tail subtype. Staff will have to determine which type your elnin was granted and make sure that detail is specified on the masterlist before a design approval goes through for that elnin.
Spellform
- Spellforms are similar to sigil crowns except that they are more structured, and are bound within some type of design border (most often circular, but can have angular boundaries as well). Spellforms can have multiple sections as long as they are all connected, and can contain symbols in both vertical and horizontal alignments.
- Can also contain lines that create specific imagery (stars, moons, etc).
- Example: a single plane (vertical) spellform crown (ELN265)
Faerie Orb
- (previously "Sprite", split from "Orbital"): Resembles a small glowing orb with faerie wings, not sentient. This type of crown has a bit higher range of movement, and is able to float or rest pretty much anywhere around their elnin's body. Faerie orbs give off a glimmering sort of light and may also display subtle particle trails.
- Examples: (ELN629, ELN129, MYO-ELN031)
Flora
- (previously "Living", split from "Orbital") : Resembles a diminutive living plant or flower. This type of crown is not exactly mobile, but it can bloom if based on flowers, or wilt or shift colors if it has leaves (green to golden, etc following natural seasonal shadings). Flora crowns are actual plants, and can lose petals or provide pollen just like any other type of plant. A fruit crown could, theoretically, be eaten, but it would be exceptionally disturbing for most elnins (not quite cannibalism level weirdness, but it would be like if someone wanted to eat your hair or fingernail clippings).
- Examples: (ELN760, ELN221, MYO-ELN039)
Fauna
Resembles a diminutive living creature, not sentient. Can be things like fish, bugs, birds, frogs, etc. Any small, relatively simple animal would be acceptable.



Details:
- Rule of Palm: The creature in a fauna crown should be able to fit in the palm of your hand in its real-world equivalent. So something like a deer would obviously not fit in the palm of your hand, even if it's drawn to be miniature it would still not be allowed.
- The designs of the animals should be simplified, rather than true-to-life versions. For example if your creature is a snake, you should not be drawing every scale on it and nictitating eyelids.
- A small fantasy tweak can be added to the creature, but overall it should be a recognizable real-world animal. If you are submitting a fantasy-esque creature design please be aware that, if approved, it would be accepted into the canon of Eyre and considered a part of the World of Eyre. Any fauna crown creature design would be able to be drawn by other community members in prompts and activities.
- This type of crown has some mobility, but can only occupy the space around an Elnin's head (resting on an ear, floating in different positions, etc). It cannot sit on the shoulder or back and must stay around the head. Unfortunately, this does not currently apply to masterlist art and is more of a lore tidbit! Please keep fauna crowns on the masterlist floating above the elnin's head.
- Fauna crowns should not have more than one animal.
Legacy:
- Previously known as "Mimic", split from "Orbital"