Mutations

Chimeric Anima

Chimeric Anima

Species: Elnin
Type: Mutation
Rarity: Rare
Region: Zevija
Is Hereditary?: Yes

When an elnin's anima presents two core colors in a particular configuration: Horns show one color, while eyes show secondary color. Skeleton color is usually divided with the horn color on the top half, and the eye color on the bottom.

Details:

  • What can affect Chimeric Anima?
    • YES: Prismatic Anima, Starlit Anima, Emberglow Anima, Decora Anima, Grafted Anima, and Patterned Anima.
    • NO: Kaleidoscopic Anima, Odd-eyed, Heterochromia, Dual-toned Anima, and anything else not listed under YES.
  • If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.

Lore:

  • This is considered an unbalanced alignment, implying that one aspect of an elnin's energy is more dominant than the other. There are arguments that suggest the eye color is dominant because the more potent energy is "heavier" and settles below, while others argue the horn color is truly dominant because it is actively suppressing its counterpart.
Fire Breath

Fire Breath

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Zevija
Is Hereditary?: No

Allows an elnin to puff small wisps of flame. It's not particularly effective in combat, but it's pretty flashy and makes lighting fires a snap.

Trait Examples
fire-breath-1.jpgStandard
fire-breath-2.jpgStandard

Details:

  • Flame color should match anima color (will also display starlit anima mutation if present).
  • Flames should not contain any rounded edges or smoke swirls when rendered, as these features are generally associated with cloud breath.
  • The fire breathed must not exceed two body lengths.
  • What can affect fire breath?
    • YES: Anima mutations can impact the color of breath mutations. Starlit anima specifically can add a starlit effect on the breath itself, but keep in mind this effect does not alter the shape of the breath so the breath's silhouette and general appearance would still be fire-like. Emberglow anima can affect the breath but the motes should remain anima colored and stick very close/immediately surrounding the breath with little drift. Chimeric anima can display as either colour or a gradient of both. Prismatic anima must display all the colors in the prism.
    • NO: General body suffusion mutations.
Gilded Anima

Gilded Anima

Species: Elnin
Type: Mutation
Rarity: Uncommon
Region: Zevija
Is Hereditary?: Yes

Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!

The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.

Trait Mockups
gilded-anima.png Standard Gilded Anima
Trait Examples
gilded-anima-1.jpgStandard
gilded-anima-2.jpgStandard
gilded-anima-3.jpgStandard
gilded-anima-fae.jpgOn Faenin
gilded-anima-scales.jpgWith Scales
Mini Guides
Gilded Anima NotesPlacements of Gilded Anima on Fractal Crowns and Crystallization

Details:

  • Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
    • The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
    • Note: This same concept applies to how gilded anima interacts with crystallization. Gilding on areas with Crystallization will form at the outer edge/tip of a crystallized area like a cap, and will never form where crystallization is flush with the rest of an elnin's skin.
  • Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding. 
    • Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
    • You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
    • There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
    • The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
  • Gilding should only partially cover the anima. Please leave at least half of the anima visible.
  • The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
  • The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
  • No embedded gems are allowed in the gilding, these can only be shown in horn glamours.
Tetra Tail

Tetra Tail

Species: Elnin
Type: Mutation
Rarity: Exotic
Region: Zevija
Is Hereditary?: Yes

Causes an elnin to have four identical tails.

4 results found.