When an elnin's anima presents two core colors in a particular configuration: Horns show one color, while eyes show secondary color. Skeleton color is usually divided with the horn color on the top half, and the eye color on the bottom. Flavor lore: This is considered an unbalanced alignment, implying that one aspect of an elnin's energy is more dominant than the other. There are arguments that suggest the eye color is dominant because the more potent energy is "heavier" and settles below, while others argue the horn color is truly dominant because it is actively suppressing its counterpart.
Allows an elnin to puff small wisps of flame. It's not particularly effective in combat, but it's pretty flashy and makes lighting fires a snap. Flame color should match anima color (will also display starlit anima mutation if present).
Gilded anima overlays a covering on the anima's surface, and can be applied anywhere anima exists apart for the eyes. Typically this just applies to the horns, but if your elnin has a fractal crown or a mutation like crystallization, gilded anima can be applied to those areas as well!
The gilded overlay typically appears as a metallic surface with metal hues. However, it can also be a matte surface with non-metallic hues.
- Gilding can appear on the top or bottom of the horns (or both). Consider it like a "cap" to the anima. Apply this logic to any other place the gilding can appear.
- The gilding needs to be flush with either the top or bottom edge of the horn (or piece of anima) since the gilding originates from these points. There should not be a gap where the anima shows between the gilding and the edge it originates from. The gilding does not have to wrap all the way around the horn, it just needs to have a clear origin point.
- Note: This same concept applies to how gilded anima interacts with crystallization. Gilding on areas with Crystallization will form at the outer edge/tip of a crystallized area like a cap, and will never form where crystallization is flush with the rest of an elnin's skin.
- Gilding can include engraving and detailing consistent with metalwork or jewelry. If your gilding has this sort of decoration on it please keep the theme consistent throughout the gilding.
- Overly segmented designs with many overlapping pieces are not allowed unless the elnin has the Scale mutation. Standard gilding should appear as one cohesive piece.
- You may design the gilding so that it has gaps or areas where the anima shows through. Please do this in moderation and make sure the gilding overall feels like one cohesive piece.
- There may be a couple of "floating" pieces that are separated from the main body of the gilding, but keep this to a minimum and keep it consistent with the theme.
- The gilding should not appear to be organic material. Abstracted / simplified organic shapes are allowed but should not use a colour that mimics an organic material (ex. green leaves, pink flowers, etc.)
- Gilding should only partially cover the anima. Please leave at least half of the anima visible.
- The color of gilded anima should be monochromatic. There can be slight color variance for aesthetic purposes but overall it should appear as one color.
- The gilding should appear to be flush with the anima for the most part, but it can still show a tiny height difference or lip on its edges.
- No embedded gems are allowed in the gilding, these can only be shown in horn glamours.