Mutations
Anima Patterning
Distinct symmetrical patterning on or within the surface of the anima - textures/frosting/etc. Not to be confused with the Knight engravings which are runic in nature. Anima patterns should not look like symbols/sigils, and should be present on both eyes/horns equally.
Details:
- Can only be a darker or lighter shade of the anima color.
- Can be transparent or slightly more opaque.
- Must be uniform across the entire surface of the eye.
- The only exception being a "frosted"/"iced" texture which is holdover from legacy stuff but must at least be present uniformly across all eyes even if it's only across a portion of the eye.
Emberglow Anima
Emberglow mutation causes small motes of glowing light to float off of the anima's surface, creating a small trail of ember-like lights around the horns and eyes. Coloration should be consistent with the color of the anima. Will also cause eyes and horns to glow softly. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.
Emberglow Suffusion
Fur gives off tiny motes of winking ember-like glowing lights that float and trail off of the elnin's body. Lights can dissipate into the air, or float for longer periods of time giving the appearance of being followed by an assortment of tiny blinking fireflies. The points of light should be similar in color to the elnin's anima. Emberglow lights are generally less "sparkly/twinkly" than the Starlit mutations, and are more focused on larger "color-heavy" glowing particles.
Lop Ears
Floppy and squishy ears. This mutation can be stacked with the pointed or rounded mutations. It can also be stacked the upright/forward mutation to create a single lopped ear facing forward effect while the other is held upright, or two lopped ears that face forward like a puppy dog ears. Keep in mind lop ears remain a standard length unless modified by a petite or oversized ear mutation!
Mana Saturated
A benign form of manableed. Mana has permeated the internal fleshy bits of an elnin, infusing it with an unusual coloring. The color is most often similar to the elnin's natural anima, but can vary somewhat in shade/hue. This trait has a "luminous" variant that occurs only when the "luminous anima" trait is also present.
Details:
- If the elnin has both mana saturated and chimeric anima, it can be either color or a mix of both (tongue one color, rest of the mouth another). ovob
Prismatic Anima
[3] or more distinct colors present within the anima, usually appears as a gradient. Flavor lore: A seamless blending of more than two colors within an elnin's anima is said to be the ultimate sign of energy in harmony.