Mutations
Witching Gaze
Species: Elnin
Type: Arcane
Rarity: Exotic
Region: N/A
Is Hereditary?: No
The elnin procures up to six additional functional eyes on their body.
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Standard
![witching-gaze-1.jpg](/files/traits-examples-small/witching-gaze-1.jpg)
Details:
- An elnin can have 1-6 of these witching gaze eyes on their body.
- Witching gaze eyes cannot be larger than the size of an elnin's natural/base eyes.
- Once a design is finalized, the number and placement of eyes should not change.
- Eyes cannot be placed in the traditional horn area, central face, inside the mouth or "privates" or inner ear canal, and they cannot be merged with the natural eyes in any way.
- These additional eyes can:
- Mirror all base eye traits. Mirroring either one of the elnin's base eyes, those seen on their face, is ok.
- Take on a "Haunted/Active" state.
- The "Haunted/Active" state of witching gaze:
- Does not affect an elnin's base eyes in any way.
- This state always has a white iris and black slcera.
- Pupils on eyes showing the "Haunted" state can resemble any of the styles specifically shown on the mini-guide above.
- Pupil color can be either black or red.
- Haunted eyes do not all need to have the same pupil shape, but any inactive state eyes and an elnin's base eyes on their face should have the same pupil shape.
- Haunted eyes will never show any mutations present on the elnin's base eyes.
- Eyes cannot be placed over crystallized areas or over the top of or be overlapped by other body mutations like veins of corruption or scales, spikes, etc. Splintered anima should not protrude or touch the witching gaze eyes. (Don't poke an eye out.)
- What mutations can affect witching gaze if it mirrors the eyes and is not using the default style?
- YES: Heterochromia (one eye color or the other), Odd-eyed (one eye color or the other), Chimeric Anima (just the eye colors, horn colors would not carry over), Kaleidoscopic Anima (just the eye colors, horn colors would not carry over), Dual-toned anima, Prismatic Anima (just the eye colors, either one eye or the other, horn colors would not carry over), Emberglow anima (very localized and the same color as the eye it is around), Starlit anima (very localized and the same color as the eye it is around or white), Doe-eyes and Doe-eyes (fae) and limbal accents would show across all witching gaze eyes that mirror the base eyes and are not a "haunted" style. Keep in mind the witching gaze eyes always take after the base eyes, so you cannot add additional eye mutations selectively to the additional eyes. (Reach out to the team if you're looking for a specific example for color interactions in relation to one of these mutations.)
- NO: Inner fire (this mutation only impacts the two base eyes elnin usually have, not any of those added by witching gaze), and Demon's Brand (does not show in any witching gaze eyes). Anything else not listed under YES.
- If any mutations are not listed here then we have no definitive answer for it. Please check with us first before going forward if the mutation is not on the list.
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