Zevija

Created: 26 June 2020, 02:16:51 PDT
Last updated: 24 February 2022, 16:39:10 PST

world-map-zevija.png

General Info

Racial Presence: All races are present in more or less equal amounts.

Population Density: Sparse outside of cities.

Border Policies: TBA

Notables: TBA

Major Cities

  • Hadaven: (Capital)

Resources for Zevija-specific backgrounds

NOTE If your art has been featured here, and you would like it removed, please notify us and we will do so!

Inspiration Images Folder: [link]

NOTE The inspiration images are not going to be 100% accurate since well, these regions do not exist in the real world! A lot of the images will note what specifically the image is meant to be pointing to (a specific city, or nature feature, etc) so be sure to take note of what the images are named. It is possible that features that are small or in the background of the images may not be accurate to the region since it can be hard to find a perfect image for some regions, so take each image as a glimpse and not the full picture. You will need to read the region descriptions below and combine them with the inspiration images to get a full picture of the region!

 

insp-zevija.jpg

Stuff to Keep in Mind

Avoid greenery. There aren't really any trees or large shrubbery aside from ones that look very dead or sickly. Actually avoid anything "healthy" looking - most soil/water/plant life is toxic (bright chemical/mineral coloration) or dying.

Iconic Land Features / Feature Combinations:

These characteristics are very distinctive, and can easily indicate the surrounding region. Including just one of these features / feature combinations in your piece should be enough to pinpoint your desired region.

Zevija's Eldertree

Each region has it's own distinct eldertree. These trees are colossal, stretching for miles into the air. They can usually be seen from most anywhere within a region assuming there's line of sight. Finding a way to feature the region's eldertree of your scene can help establish your intended setting pretty effectively!

The eldertree that anchors Zevija has a white trunk, and violently red ember leaves.

1355_jVR82M9Pky.png

Volcanoes

1704_BvlVHDdpZF.png 2561_8Q8cbEkQRL.png 2693_ah4cioVSc9.png

Fumaroles, Geysers, Hot Springs

Not the resort type of spring. These are basically just pools with some boundary ropes or signs to let you know you won't be killed by sitting in them. xD Minimal decorative flair.
2550_17CPKQtVyn.png 83_WmQrkvzluv.png 2186_Y7lAKrrAC1.png

Mines / Underground Cities

113_NSLoKpqUZ2.jpg

Gemstone Mines

Deep caverns that go on for miles full of gems/ores.
390_L4EML7ILdb.png 177_sNgLzWrLfv.png 2889_OphLZSmcsp.png

General Features:

These characteristics could potentially be harder to place if drawn by themselves. Please consider combining 2-3 of the following features together to help us quickly confirm your desired region. We've also noted where some features might have visual overlap with other regions.

Canyons

Be careful of overlap with: Ahza!
112_kQhBM3UUZq.jpg 84_FikRn5aS9v.png

Wastelands

Be careful of overlap with: Ahza!
1968_24Y3YtzOdq.jpeg

The Three Fs: Fauna, Flora and Food

These creatures and plants occur naturally only in specific regions of Eyre. There are also unique cuisines found in each region! This is optional but you can try including one or more of these in your piece to give it some extra flair.

Fauna

2391_AVmVLPsEWj.png

Flora

Examples will be here when available.

Food

Examples will be here when available.

More Great Examples!

Art Examples

2888_Xt8iRhxX40.png 2436_RhAyblziOd.jpg