Racial Presence: All races are present in more or less equal amounts
Population Density: Very high within Silveil City, sparse everywhere else.
Border Policies: Open. People come and go from Silveil every day.
Notables: It is always night in Silveil, no matter what time of day it actually is. Because of this, the region has become a place where people go to for nighttime activities (ie gambling, "companionship," black market perusal, etc). It's a little seedy, but Silveil City is known for being safe enough to gamble away the hours without worrying about going home with a knife in your back on top of being penniless. That's not to say the Thieves Guild that rules the region won't steal the gold from your teeth before you leave, but honestly, what do you expect?
The deep forests of Silveil are altogether something different. The eternal night here has given the forests a dreamlike quality, full of a myriad of bioluminescent flora and fauna. The glow and winking lights of fireflies and mushrooms almost distracts from the secretive and dangerous nature of the things that hide in the shadows-- almost. It is a foolhardy person indeed who strays from the well-marked paths through the forests of Silveil.
The Starlake is an unusual phenomenon in that it contains Silveil's eldertree. The tree, a dark mass of branches and starlight, grows down into the water from beneath the base of Silveil City. When viewed from the bank across from the city, it almost looks like a reflection on the water of a tree that isn't there. The "stars" that glitter in the boughs of the submerged tree are actually a tiny species of jellyfish that exists only in Silveil. They are mostly harmless but poisonous to eat, and so were left to proliferate undisturbed in the depths where they create a vision of starlight captured in the water.
Silveil is always nighttime but what about the edge of the boundaries? Well, those boundaries are surrounded by a ring of twilight. If you take a look at the world map, you'll see a light purple boundary around the Silveil (on the edge of the shore and on the water around the region). It is these areas that are shrouded in twilight rather than nighttime or the daytime of other regions.
- Silveil City: Far and away the largest city in the small region. When you say you're going to Silveil, people just assume you mean Silveil City. It is everything you would ever imagine about a city ruled by the Thieves Guild. Debauchery, revelry, and gambling at your fingertips, and maybe a little bit (a lot?) of regret to follow after
Resources for Silveil-specific backgrounds
NOTE If your art has been featured here, and you would like it removed, please notify us and we will do so!
Inspiration Images Folder: [link]
NOTE The inspiration images are not going to be 100% accurate since well, these regions do not exist in the real world! A lot of the images will note what specifically the image is meant to be pointing to (a specific city, or nature feature, etc) so be sure to take note of what the images are named. It is possible that features that are small or in the background of the images may not be accurate to the region since it can be hard to find a perfect image for some regions, so take each image as a glimpse and not the full picture. You will need to read the region descriptions below and combine them with the inspiration images to get a full picture of the region!
Artist's note: Silveil is pretty much the Vegas of Eyre xD
Stuff to Keep in Mind
Silveil is always shrouded in night, but night does come naturally to other places on Eyre. Don't rely on it too heavily by itself to place your setting! If you do a night scene, try to give it some oomph, make the night sky really pop (the skies above Silveil have some of the most breathtaking galaxy effects!), add "stars" or glow to water features (Silveil has glowing jellies and other bioluminescent aquatic life), or add some glowing mushrooms or trees! Just try to give it something to set it apart from just another night anywhere else in the world.
Iconic Land Features / Feature Combinations:
These characteristics are very distinctive, and can easily indicate the surrounding region. Including just one of these features / feature combinations in your piece should be enough to pinpoint your desired region.
Each region has it's own distinct eldertree. These trees are colossal, stretching for miles into the air. They can usually be seen from most anywhere within a region assuming there's line of sight. Finding a way to feature the region's eldertree of your scene can help establish your intended setting pretty effectively!The eldertree that anchors Silveil is upside down, submerged in the lake beneath Silveil City, dark tree with a canopy full of "stars".
These characteristics could potentially be harder to place if drawn by themselves. Please consider combining 2-3 of the following features together to help us quickly confirm your desired region. We've also noted where some features might have visual overlap with other regions.
Nighttime, Stars, Galaxy Skies
The Three Fs: Fauna, Flora and Food
These creatures and plants occur naturally only in specific regions of Eyre. There are also unique cuisines found in each region! This is optional but you can try including one or more of these in your piece to give it some extra flair.