Prompts

[RQ-E-2] First Steps into the Unknown

Category: Resonance Quest

[Act Category: Exploration] [Rank: Adventurer] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

There is always some form of adversity than an elnin encounter when first passing the familiar boundaries of home. What struggle does your elnin face as they distance themselves from the paths they're used to traveling? Do creatures feast on their supplies while they're sleeping? Do they almost get swindled by a passing rogue? Or perhaps they have to wait for a flock of, particularly aggressive fowl to waddle their way across the road to avoid incurring their great wrath... Depict a snapshot of a challenging moment your elnin experiences on their very first journey away from home.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-E-2] Favor for the Wilds

Category: Resonance Quest

[Act Category: Exploration] [Rank: Adventurer] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

Eyre is vast and much of it is wild. Nature's presence can be felt across all regions and respect for nature comes, well, naturally, to elnins. Does your elnin try to leave the untamed wilds a little better as they travel through? Do they tend to it by cleaning off some leaf litter to help the plants beneath thrive? Perhaps they could dispose of some broken bottles from a sandy beach [darn those pirates and their rum]. Or do they lend a helping hand by leaving food for local wildlife? Depict your elnin helping the wilds by doing a minor favor to improve the local conditions somehow. No matter how small the action may seem, every little bit adds up! And you never know when a benevolent spirit is watching, marking your passage and the favors you leave in your wake.

If the elnin is cleaning up trash, please note that in areas such as Ealei and places that have less tourists/elseworlders frequenting the location, the trash would be more non-plastic alternatives, such as cloth and paper. For locations that have a higher volume of elseworlder travel, more "earth-like" trash can be found, such as aluminums and plastics.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-E-2] Into the Mines

Category: Resonance Quest

[Act Category: Exploration] [Region: Zevija] [Rank: Adventurer] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

Those who venture into the deep caverns of Zevija could find themselves surrounded by a vast assortment of gems and ores. What kinds do you come across?


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-E-2] Ancients Vestiges

Category: Resonance Quest

[Act Category: Exploration] [Region: Kyendi] [Rank: Adventurer] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

Kyendi is one of the oldest of the regions, and also one of the most puzzling. Its landscapes are steeped in mystery and riddles as evidence of thousands of years of history predating the creation of Eyre are prone to popping up in the most unexpected places. Show your elnin stumbling upon a remnant of this strange history during their travels. Perhaps they pick up an old scroll that depicts lands that don't exist on Eyre. Or perhaps they find a statue of an unknown creature that looks like it's been sliced neatly in half, with no evidence of tool marks to be found?

To explain further, Kyendi is the most unstable region on Eyre and will often "teleport" artifacts or sections of ruins from the planet of Dusk. These items/ruins are relatively well preserved but are from an era that no one on Eyre is familiar with and should look foreign or alien to them. Also, the transference is often imperfect, so a lot of times these items can end up appearing half in stone, or missing sections (think of putting something halfway through a teleporter and then shutting it off). It's never anything living though, nothing that morbid! Feel free to ask if you have ideas that you're not sure would work.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-E-3] Pilgrimage

Category: Resonance Quest

[🔷] [Act Category: Exploration] [Rank: Noble] [Eligible: Adult | Kittom] — Show details for more info.

Details

[🔷 This is an Advanced Act]

Journey to a sacred site. Depict your elnin traveling to a remote location, someplace far from the hustle and bustle of civilization. A place where wild magic is thick in the air, where your elnin can feel their connection to the universe. These locations could take the form of ancient spirit shrines or other ruins hidden in the deep forest. It could be a place with high elemental influences such as a secluded mountain waterfall or a lonely oasis.

This is a background heavy quest, where the goal is to have your elnin travel to a remote location and find a place to center themselves and meditate. The point is to find a place that feels significant to your elnin and show them getting lost in meditation as they harmonize with their environment.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.
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