Prompts

[RQ-B-1] Lost Kittom Rescue

Category: Resonance Quest

[Act Category: Bravery] [Rank: Nestling / Villager] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

Uh oh, one of the local kittoms has run off again and gotten lost. Depict your elnin retrieving the youngling from whatever strife they've gotten themselves into [What's that Lassie? Have they fallen down the well?]. Feel free to use a kittom you own as the lost kiddo, or someone else's if you have their permission.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-1] Snowball Fight

Category: Resonance Quest

[Act Category: Bravery] [Region: Strynhalde] [Rank: Nestling / Villager] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

Fun-loving elnins who aren't afraid of a bit of cold often gather in Strynhalde's snowy fields on a nice day for a little fun. There's nothing quite like making a tightly packed ball of snow and hurling it at friends and loved ones. Depict your elnin having some fun in a snowball fight defeating their enemies with the weapons of the frozen wilds!


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-1] Marsh Myths

Category: Resonance Quest

[Act Category: Bravery] [Region: Enmir] [Rank: Nestling / Villager] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

The elnins of Enmir enjoy telling many a story about marsh monsters lurking in the murky waters or behind the veils of drooping willows, ready to pounce on an unsuspecting passerby. Of course, to the wiser generation, these are just stories to tell children at night to keep them from roaming too deep into the marshes. Show your elnin braving the marsh monster myth and summarily debunking it. What do they find? Is it a friend that's fallen into some swamp muck and reeds or just a pile of branches with a particularly foreboding silhouette? There is no real monster, but what fright could have sparked the imagination?


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-1] Abandoned Abodes

Category: Resonance Quest

[Act Category: Bravery] [Rank: Nestling / Villager] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

In every town, there's always one or two abandoned homes or buildings that can't help but be shrouded in a bit of mystique. Stories revolve around these empty places, people tend to avoid them, no one wants to go through the trouble of tearing them down and so, they sit, collecting dust and rumors alike. Depict your elnin exploring one of these long-abandoned spaces hidden within the town. Does your elnin need to be careful of crumbling floors? Are they frightened of local superstitions? What do they find in this forgotten place?


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-1] Face Your Fears

Category: Resonance Quest

[🔷] [Act Category: Bravery] [Rank: Nestling / Villager] [Eligible: Adult | Kittom | Flashback] — Show details for more info.

Details

[🔷 This is an Advanced Act]

Does your elnin have a particular phobia? Are they perhaps afraid of deep water, creepy crawlies, or soaring heights? Something else horrible? Depict your elnin deliberately facing down a fear of theirs. The world is full of perils that everyone has to overcome, and your elnin can't let their own fears hold them back. How else will they rise to greatness!

(Daevas [previously shylldra] should be avoided here. The visual guide for Eyre's "big bads" should be coming down the pipeline shortly, but we're hoping to steer away from things that are excessively life-threatening/immediately lethal in this Act!)


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-2] Mushroom Madness

Category: Resonance Quest

[Act Category: Bravery] [Region: Silveil] [Rank: Adventurer] [Eligible: ADULT ONLY] — Show details for more info.

Details

The forests of Silveil are a strange and wondrous place, brimming with bioluminescent flora and fauna with a myriad of fascinating properties. You've been asked to retrieve a particular mystical mushroom from within the Shimmerwood for an aspiring potion-maker. Unfortunately, you're a little fuzzy on the details after the long trek out, and as you find yourself scouring the unfamiliar forests for a particular fungus among a thousand or more other similar fungi, you face a dilemma. You couldn't possibly come back empty-handed could you? I mean all these mushrooms probably do similar things right? The Shimmerwood is supposed to be relatively safe to forage, and by all accounts, these mushrooms shouldn't be deadly poisonous... Why don't you just pick one and see what happens when you eat it. Yeah, that's the ticket. Depict your elnin eating a mushroom to see if it's the correct type that their client wants and the resulting effect. Does it have the desired result? Or does something unexpected happen to your elnin?

The client wants a mushroom that, when consumed, causes an individual to become attractive to a particular species of glowworm. Should your elnin choose the correct mushroom, the effect would cause a ring of happy little glowing worm friends to poke up from the dirt around them. An 'incorrect' choice should be one of the following:

  • Your elnin perceives Silveil as experiencing an inexplicable sunrise, the colors of a dawning morning spreading through the evernight.
  • Your elnin momentarily shrinks to the size of a bug, the mushrooms that were underfoot a moment before suddenly looming above them.
  • Your elnin begins to burp butterflies or moths.
  • Your elnin views the world in disorienting shapes and colors (style a section of your piece after cubism or a similar surrealistic style).
  • Your elnin is visited by little green men (yes, aliens).

Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.

[RQ-B-3] Storm Glass

Category: Resonance Quest

[Act Category: Bravery] [Region: Ahza] [Rank: Noble] [Eligible: ADULT ONLY] — Show details for more info.

Details

You find a map on the wall of some local tavern pointing to the famously perilous stormlands of northern Ahza and a big help wanted stamp on an open request for deliveries of storm glass. You've heard of storm glass. Once in awhile a lightning strike will ignite a dense pocket of mana and instantly crystallize it into a very rare form of anima. You can't find this material anywhere else on Eyre, the lightning is special there somehow. Or was it the storm clouds? Something like that, you're not quite sure. In any case. Show your elnin helping this mystery person by retrieving some of these rare shards from the stormlands. Caution, lightning does strike twice in these areas!

The stormlands are in a constant state of precipitation. Whether it's a soft shower or a full-blown storm, it must always be somewhat rainy and cloudy. Storm glass comes in various shades of violet, or can also be partially encased in a crumbly/brittle mineral that looks somewhat like sand or bone.


Additional Information

This is an Act. For details on what Acts are and what they're used for then please visit the Questing Guide.

Rewards

No rewards.
7 results found.